#include <config.h>
#include <simgear/simgear_config.h>
#include <stdio.h>
#include <string.h>
#include <osg/Camera>
#include <osg/Transform>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/CameraView>
#include <osg/LOD>
#include <osgViewer/Viewer>
#include <simgear/constants.h>
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/model/CheckSceneryVisitor.hxx>
#include <simgear/scene/sky/sky.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/bvh/BVHNode.hxx>
#include <simgear/bvh/BVHLineSegmentVisitor.hxx>
#include <simgear/structure/commands.hxx>
#include <Viewer/renderer.hxx>
#include <Main/fg_props.hxx>
#include <GUI/MouseCursor.hxx>
#include <Main/sentryIntegration.hxx>
#include "scenery.hxx"
#include "terrain_stg.hxx"
Go to the source code of this file.
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SGSubsystemMgr::Registrant< FGScenery > | registrantFGScenery (SGSubsystemMgr::DISPLAY, {{"FGRenderer", SGSubsystemMgr::Dependency::NONSUBSYSTEM_HARD}, {"SGSky", SGSubsystemMgr::Dependency::NONSUBSYSTEM_HARD}}) |
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◆ registrantFGScenery()
SGSubsystemMgr::Registrant< FGScenery > registrantFGScenery |
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SGSubsystemMgr::DISPLAY | , |
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{{"FGRenderer", SGSubsystemMgr::Dependency::NONSUBSYSTEM_HARD}, {"SGSky", SGSubsystemMgr::Dependency::NONSUBSYSTEM_HARD}} | ) |
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