Inherits osg::NodeVisitor, and osg::NodeVisitor.
|
| FGSceneryIntersect (const SGLineSegmentd &lineSegment, const osg::Node *skipNode) |
|
bool | getHaveHit () const |
|
const SGLineSegmentd & | getLineSegment () const |
|
const simgear::BVHMaterial * | getMaterial () const |
|
virtual void | apply (osg::Node &node) |
|
virtual void | apply (osg::Group &group) |
|
virtual void | apply (osg::Transform &transform) |
|
virtual void | apply (osg::Camera &camera) |
|
virtual void | apply (osg::CameraView &transform) |
|
virtual void | apply (osg::MatrixTransform &transform) |
|
virtual void | apply (osg::PositionAttitudeTransform &transform) |
|
| FGSceneryIntersect (const SGLineSegmentd &lineSegment, const osg::Node *skipNode) |
|
bool | getHaveHit () const |
|
const SGLineSegmentd & | getLineSegment () const |
|
const simgear::BVHMaterial * | getMaterial () const |
|
virtual void | apply (osg::Node &node) |
|
virtual void | apply (osg::Group &group) |
|
virtual void | apply (osg::Transform &transform) |
|
virtual void | apply (osg::Camera &camera) |
|
virtual void | apply (osg::CameraView &transform) |
|
virtual void | apply (osg::MatrixTransform &transform) |
|
virtual void | apply (osg::PositionAttitudeTransform &transform) |
|
Definition at line 98 of file scenery.cxx.
◆ FGSceneryIntersect() [1/2]
FGSceneryIntersect::FGSceneryIntersect |
( |
const SGLineSegmentd & | lineSegment, |
|
|
const osg::Node * | skipNode ) |
|
inline |
◆ FGSceneryIntersect() [2/2]
FGSceneryIntersect::FGSceneryIntersect |
( |
const SGLineSegmentd & | lineSegment, |
|
|
const osg::Node * | skipNode ) |
|
inline |
◆ apply() [1/14]
virtual void FGSceneryIntersect::apply |
( |
osg::Camera & | camera | ) |
|
|
inlinevirtual |
◆ apply() [2/14]
virtual void FGSceneryIntersect::apply |
( |
osg::Camera & | camera | ) |
|
|
inlinevirtual |
◆ apply() [3/14]
virtual void FGSceneryIntersect::apply |
( |
osg::CameraView & | transform | ) |
|
|
inlinevirtual |
◆ apply() [4/14]
virtual void FGSceneryIntersect::apply |
( |
osg::CameraView & | transform | ) |
|
|
inlinevirtual |
◆ apply() [5/14]
virtual void FGSceneryIntersect::apply |
( |
osg::Group & | group | ) |
|
|
inlinevirtual |
◆ apply() [6/14]
virtual void FGSceneryIntersect::apply |
( |
osg::Group & | group | ) |
|
|
inlinevirtual |
◆ apply() [7/14]
virtual void FGSceneryIntersect::apply |
( |
osg::MatrixTransform & | transform | ) |
|
|
inlinevirtual |
◆ apply() [8/14]
virtual void FGSceneryIntersect::apply |
( |
osg::MatrixTransform & | transform | ) |
|
|
inlinevirtual |
◆ apply() [9/14]
virtual void FGSceneryIntersect::apply |
( |
osg::Node & | node | ) |
|
|
inlinevirtual |
◆ apply() [10/14]
virtual void FGSceneryIntersect::apply |
( |
osg::Node & | node | ) |
|
|
inlinevirtual |
◆ apply() [11/14]
virtual void FGSceneryIntersect::apply |
( |
osg::PositionAttitudeTransform & | transform | ) |
|
|
inlinevirtual |
◆ apply() [12/14]
virtual void FGSceneryIntersect::apply |
( |
osg::PositionAttitudeTransform & | transform | ) |
|
|
inlinevirtual |
◆ apply() [13/14]
virtual void FGSceneryIntersect::apply |
( |
osg::Transform & | transform | ) |
|
|
inlinevirtual |
◆ apply() [14/14]
virtual void FGSceneryIntersect::apply |
( |
osg::Transform & | transform | ) |
|
|
inlinevirtual |
◆ getHaveHit() [1/2]
bool FGSceneryIntersect::getHaveHit |
( |
| ) |
const |
|
inline |
◆ getHaveHit() [2/2]
bool FGSceneryIntersect::getHaveHit |
( |
| ) |
const |
|
inline |
◆ getLineSegment() [1/2]
const SGLineSegmentd & FGSceneryIntersect::getLineSegment |
( |
| ) |
const |
|
inline |
◆ getLineSegment() [2/2]
const SGLineSegmentd & FGSceneryIntersect::getLineSegment |
( |
| ) |
const |
|
inline |
◆ getMaterial() [1/2]
const simgear::BVHMaterial * FGSceneryIntersect::getMaterial |
( |
| ) |
const |
|
inline |
◆ getMaterial() [2/2]
const simgear::BVHMaterial * FGSceneryIntersect::getMaterial |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following files: