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FGScenery::ElevationMeshListener Class Reference

Inherits SGPropertyChangeListener.

Public Member Functions

 ElevationMeshListener ()
 
 ~ElevationMeshListener ()
 
void setupPropertyListener (SGPropertyNode_ptr elevationMeshNode, const char *node)
 
virtual void valueChanged (SGPropertyNode *node)
 

Protected Attributes

const char * root_node_path = "/scenery/elevation-mesh"
 

Detailed Description

Definition at line 273 of file scenery.cxx.

Constructor & Destructor Documentation

◆ ElevationMeshListener()

FGScenery::ElevationMeshListener::ElevationMeshListener ( )
inline

Definition at line 278 of file scenery.cxx.

◆ ~ElevationMeshListener()

FGScenery::ElevationMeshListener::~ElevationMeshListener ( )
inline

Definition at line 286 of file scenery.cxx.

Member Function Documentation

◆ setupPropertyListener()

void FGScenery::ElevationMeshListener::setupPropertyListener ( SGPropertyNode_ptr elevationMeshNode,
const char * node )
inline

Definition at line 294 of file scenery.cxx.

◆ valueChanged()

virtual void FGScenery::ElevationMeshListener::valueChanged ( SGPropertyNode * node)
inlinevirtual

Definition at line 299 of file scenery.cxx.

Member Data Documentation

◆ root_node_path

const char* FGScenery::ElevationMeshListener::root_node_path = "/scenery/elevation-mesh"
protected

Definition at line 276 of file scenery.cxx.


The documentation for this class was generated from the following file: