Inherits SGPropertyChangeListener.
Definition at line 273 of file scenery.cxx.
◆ ElevationMeshListener()
FGScenery::ElevationMeshListener::ElevationMeshListener |
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◆ ~ElevationMeshListener()
FGScenery::ElevationMeshListener::~ElevationMeshListener |
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◆ setupPropertyListener()
void FGScenery::ElevationMeshListener::setupPropertyListener |
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SGPropertyNode_ptr | elevationMeshNode, |
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const char * | node ) |
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◆ valueChanged()
virtual void FGScenery::ElevationMeshListener::valueChanged |
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SGPropertyNode * | node | ) |
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◆ root_node_path
const char* FGScenery::ElevationMeshListener::root_node_path = "/scenery/elevation-mesh" |
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The documentation for this class was generated from the following file: