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FGScenery::TextureCacheListener Class Reference

Inherits SGPropertyChangeListener.

Public Member Functions

 TextureCacheListener ()
 
 ~TextureCacheListener ()
 
void setupPropertyListener (SGPropertyNode_ptr textureCacheNode, const char *node)
 
virtual void valueChanged (SGPropertyNode *node)
 

Protected Attributes

const char * root_node_path = "/sim/rendering/texture-cache"
 

Detailed Description

Definition at line 229 of file scenery.cxx.

Constructor & Destructor Documentation

◆ TextureCacheListener()

FGScenery::TextureCacheListener::TextureCacheListener ( )
inline

Definition at line 234 of file scenery.cxx.

◆ ~TextureCacheListener()

FGScenery::TextureCacheListener::~TextureCacheListener ( )
inline

Definition at line 243 of file scenery.cxx.

Member Function Documentation

◆ setupPropertyListener()

void FGScenery::TextureCacheListener::setupPropertyListener ( SGPropertyNode_ptr textureCacheNode,
const char * node )
inline

Definition at line 251 of file scenery.cxx.

◆ valueChanged()

virtual void FGScenery::TextureCacheListener::valueChanged ( SGPropertyNode * node)
inlinevirtual

Definition at line 256 of file scenery.cxx.

Member Data Documentation

◆ root_node_path

const char* FGScenery::TextureCacheListener::root_node_path = "/sim/rendering/texture-cache"
protected

Definition at line 232 of file scenery.cxx.


The documentation for this class was generated from the following file: