Inherits SGPropertyChangeListener.
Definition at line 229 of file scenery.cxx.
◆ TextureCacheListener()
FGScenery::TextureCacheListener::TextureCacheListener |
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◆ ~TextureCacheListener()
FGScenery::TextureCacheListener::~TextureCacheListener |
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◆ setupPropertyListener()
void FGScenery::TextureCacheListener::setupPropertyListener |
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SGPropertyNode_ptr | textureCacheNode, |
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const char * | node ) |
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◆ valueChanged()
virtual void FGScenery::TextureCacheListener::valueChanged |
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SGPropertyNode * | node | ) |
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◆ root_node_path
const char* FGScenery::TextureCacheListener::root_node_path = "/sim/rendering/texture-cache" |
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The documentation for this class was generated from the following file: