#include <simgear/io/lowlevel.hxx>
#include <simgear/timing/sg_time.hxx>
#include <Network/net_ctrls.hxx>
#include <Network/net_fdm.hxx>
#include <Network/net_gui.hxx>
#include <Main/fg_props.hxx>
#include "native_structs.hxx"
#include <netinet/in.h>
Go to the source code of this file.
|
static void | htond (double &x) |
|
static void | htonf (float &x) |
|
template<> |
void | FGProps2FDM< FGNetFDM > (SGPropertyNode *props, FGNetFDM *net, bool net_byte_order) |
|
template<> |
void | FGFDM2Props< FGNetFDM > (SGPropertyNode *props, FGNetFDM *net, bool net_byte_order) |
|
template<> |
void | FGProps2GUI< FGNetGUI > (SGPropertyNode *props, FGNetGUI *net) |
|
template<> |
void | FGGUI2Props< FGNetGUI > (SGPropertyNode *props, FGNetGUI *net) |
|
template<> |
void | FGProps2Ctrls< FGNetCtrls > (SGPropertyNode *props, FGNetCtrls *net, bool honor_freezes, bool net_byte_order) |
|
template<> |
void | FGCtrls2Props< FGNetCtrls > (SGPropertyNode *props, FGNetCtrls *net, bool honor_freezes, bool net_byte_order) |
|
◆ FGCtrls2Props< FGNetCtrls >()
◆ FGFDM2Props< FGNetFDM >()
◆ FGGUI2Props< FGNetGUI >()
◆ FGProps2Ctrls< FGNetCtrls >()
◆ FGProps2FDM< FGNetFDM >()
◆ FGProps2GUI< FGNetGUI >()
◆ htond()
static void htond |
( |
double & | x | ) |
|
|
static |
◆ htonf()
static void htonf |
( |
float & | x | ) |
|
|
static |