30void FGProps2FDM( SGPropertyNode *props, T *net,
bool net_byte_order =
true );
34void FGFDM2Props( SGPropertyNode *props, T *net,
bool net_byte_order =
true );
48void FGProps2Ctrls( SGPropertyNode *props, T *net,
bool honor_freezes,
bool net_byte_order );
52void FGCtrls2Props( SGPropertyNode *props, T *net,
bool honor_freezes,
bool net_byte_order );
void FGCtrls2Props(SGPropertyNode *props, T *net, bool honor_freezes, bool net_byte_order)
void FGGUI2Props(SGPropertyNode *props, T *net)
void FGProps2GUI(SGPropertyNode *props, T *net)
void FGProps2Ctrls(SGPropertyNode *props, T *net, bool honor_freezes, bool net_byte_order)
void FGProps2FDM(SGPropertyNode *props, T *net, bool net_byte_order=true)
void FGFDM2Props(SGPropertyNode *props, T *net, bool net_byte_order=true)