Go to the source code of this file.
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template<typename T> |
void | FGProps2FDM (SGPropertyNode *props, T *net, bool net_byte_order=true) |
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template<typename T> |
void | FGFDM2Props (SGPropertyNode *props, T *net, bool net_byte_order=true) |
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template<typename T> |
void | FGProps2GUI (SGPropertyNode *props, T *net) |
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template<typename T> |
void | FGGUI2Props (SGPropertyNode *props, T *net) |
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template<typename T> |
void | FGProps2Ctrls (SGPropertyNode *props, T *net, bool honor_freezes, bool net_byte_order) |
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template<typename T> |
void | FGCtrls2Props (SGPropertyNode *props, T *net, bool honor_freezes, bool net_byte_order) |
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◆ FGCtrls2Props()
template<typename T>
void FGCtrls2Props |
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SGPropertyNode * | props, |
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T * | net, |
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bool | honor_freezes, |
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bool | net_byte_order ) |
◆ FGFDM2Props()
template<typename T>
void FGFDM2Props |
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SGPropertyNode * | props, |
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T * | net, |
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bool | net_byte_order = true ) |
◆ FGGUI2Props()
template<typename T>
void FGGUI2Props |
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SGPropertyNode * | props, |
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T * | net ) |
◆ FGProps2Ctrls()
template<typename T>
void FGProps2Ctrls |
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SGPropertyNode * | props, |
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T * | net, |
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bool | honor_freezes, |
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bool | net_byte_order ) |
◆ FGProps2FDM()
template<typename T>
void FGProps2FDM |
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SGPropertyNode * | props, |
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T * | net, |
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bool | net_byte_order = true ) |
◆ FGProps2GUI()
template<typename T>
void FGProps2GUI |
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SGPropertyNode * | props, |
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T * | net ) |