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native_structs.hxx File Reference

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Functions

template<typename T>
void FGProps2FDM (SGPropertyNode *props, T *net, bool net_byte_order=true)
 
template<typename T>
void FGFDM2Props (SGPropertyNode *props, T *net, bool net_byte_order=true)
 
template<typename T>
void FGProps2GUI (SGPropertyNode *props, T *net)
 
template<typename T>
void FGGUI2Props (SGPropertyNode *props, T *net)
 
template<typename T>
void FGProps2Ctrls (SGPropertyNode *props, T *net, bool honor_freezes, bool net_byte_order)
 
template<typename T>
void FGCtrls2Props (SGPropertyNode *props, T *net, bool honor_freezes, bool net_byte_order)
 

Function Documentation

◆ FGCtrls2Props()

template<typename T>
void FGCtrls2Props ( SGPropertyNode * props,
T * net,
bool honor_freezes,
bool net_byte_order )

◆ FGFDM2Props()

template<typename T>
void FGFDM2Props ( SGPropertyNode * props,
T * net,
bool net_byte_order = true )

◆ FGGUI2Props()

template<typename T>
void FGGUI2Props ( SGPropertyNode * props,
T * net )

◆ FGProps2Ctrls()

template<typename T>
void FGProps2Ctrls ( SGPropertyNode * props,
T * net,
bool honor_freezes,
bool net_byte_order )

◆ FGProps2FDM()

template<typename T>
void FGProps2FDM ( SGPropertyNode * props,
T * net,
bool net_byte_order = true )

◆ FGProps2GUI()

template<typename T>
void FGProps2GUI ( SGPropertyNode * props,
T * net )