|
FlightGear next
|
#include <config.h>#include <stdio.h>#include <string.h>#include <osg/Camera>#include <osg/Transform>#include <osg/MatrixTransform>#include <osg/PositionAttitudeTransform>#include <osg/CameraView>#include <osg/LOD>#include <osgTerrain/TerrainTile>#include <osgViewer/Viewer>#include <simgear/constants.h>#include <simgear/sg_inlines.h>#include <simgear/debug/logstream.hxx>#include <simgear/scene/tgdb/userdata.hxx>#include <simgear/scene/tgdb/VPBTechnique.hxx>#include <simgear/scene/material/matlib.hxx>#include <simgear/scene/material/mat.hxx>#include <simgear/scene/util/SGNodeMasks.hxx>#include <simgear/scene/util/OsgMath.hxx>#include <simgear/scene/util/SGSceneUserData.hxx>#include <simgear/scene/model/CheckSceneryVisitor.hxx>#include <simgear/scene/sky/sky.hxx>#include <simgear/bvh/BVHNode.hxx>#include <simgear/bvh/BVHLineSegmentVisitor.hxx>#include <simgear/bvh/BVHTerrainTile.hxx>#include <simgear/structure/commands.hxx>#include <Viewer/renderer.hxx>#include <Main/fg_props.hxx>#include <GUI/MouseCursor.hxx>#include "terrain_stg.hxx"Go to the source code of this file.
Classes | |
| class | FGGroundPickCallback |
| class | FGSceneryIntersect |