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Encapsulates code that models an individual arbitrary force, moment or a combination thereof. More...
#include <FGExternalForce.h>
Inherits JSBSim::FGForce.
Public Member Functions | |
FGExternalForce (FGFDMExec *FDMExec) | |
Constructor. | |
FGExternalForce (const FGExternalForce &extForce) | |
Copy Constructor. | |
~FGExternalForce () override | |
Destructor. | |
void | setForce (Element *el) |
void | setMoment (Element *el) |
const FGColumnVector3 & | GetBodyForces (void) override |
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FGForce (FGFDMExec *FDMExec) | |
Constructor. | |
FGForce (const FGForce &force) | |
virtual | ~FGForce () |
Destructor. | |
double | GetBodyXForce (void) const |
double | GetBodyYForce (void) const |
double | GetBodyZForce (void) const |
const FGColumnVector3 & | GetMoments (void) const |
void | SetLocation (double x, double y, double z) |
void | SetActingLocation (double x, double y, double z) |
Acting point of application. | |
void | SetLocationX (double x) |
void | SetLocationY (double y) |
void | SetLocationZ (double z) |
double | SetActingLocationX (double x) |
double | SetActingLocationY (double y) |
double | SetActingLocationZ (double z) |
void | SetLocation (const FGColumnVector3 &vv) |
void | SetActingLocation (const FGColumnVector3 &vv) |
double | GetLocationX (void) const |
double | GetLocationY (void) const |
double | GetLocationZ (void) const |
double | GetActingLocationX (void) const |
double | GetActingLocationY (void) const |
double | GetActingLocationZ (void) const |
const FGColumnVector3 & | GetLocation (void) const |
const FGColumnVector3 & | GetActingLocation (void) const |
void | SetAnglesToBody (double broll, double bpitch, double byaw) |
void | SetAnglesToBody (const FGColumnVector3 &vv) |
void | UpdateCustomTransformMatrix (void) |
void | SetPitch (double pitch) |
void | SetYaw (double yaw) |
double | GetPitch (void) const |
double | GetYaw (void) const |
const FGColumnVector3 & | GetAnglesToBody (void) const |
double | GetAnglesToBody (int axis) const |
void | SetTransformType (TransformType ii) |
TransformType | GetTransformType (void) const |
const FGMatrix33 & | Transform (void) const |
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FGJSBBase () | |
Constructor for FGJSBBase. | |
virtual | ~FGJSBBase () |
Destructor for FGJSBBase. | |
void | PutMessage (const Message &msg) |
Places a Message structure on the Message queue. | |
void | PutMessage (const std::string &text) |
Creates a message with the given text and places it on the queue. | |
void | PutMessage (const std::string &text, bool bVal) |
Creates a message with the given text and boolean value and places it on the queue. | |
void | PutMessage (const std::string &text, int iVal) |
Creates a message with the given text and integer value and places it on the queue. | |
void | PutMessage (const std::string &text, double dVal) |
Creates a message with the given text and double value and places it on the queue. | |
int | SomeMessages (void) const |
Reads the message on the queue (but does not delete it). | |
void | ProcessMessage (void) |
Reads the message on the queue and removes it from the queue. | |
Message * | ProcessNextMessage (void) |
Reads the next message on the queue and removes it from the queue. | |
void | disableHighLighting (void) |
Disables highlighting in the console output. | |
Additional Inherited Members | |
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enum | TransformType { tNone , tWindBody , tLocalBody , tCustom } |
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enum | { eL = 1 , eM , eN } |
Moments L, M, N. More... | |
enum | { eP = 1 , eQ , eR } |
Rates P, Q, R. More... | |
enum | { eU = 1 , eV , eW } |
Velocities U, V, W. More... | |
enum | { eX = 1 , eY , eZ } |
Positions X, Y, Z. More... | |
enum | { ePhi = 1 , eTht , ePsi } |
Euler angles Phi, Theta, Psi. More... | |
enum | { eDrag = 1 , eSide , eLift } |
Stability axis forces, Drag, Side force, Lift. More... | |
enum | { eRoll = 1 , ePitch , eYaw } |
Local frame orientation Roll, Pitch, Yaw. More... | |
enum | { eNorth = 1 , eEast , eDown } |
Local frame position North, East, Down. More... | |
enum | { eLat = 1 , eLong , eRad } |
Locations Radius, Latitude, Longitude. More... | |
enum | { inNone = 0 , inDegrees , inRadians , inMeters , inFeet } |
Conversion specifiers. More... | |
static const std::string & | GetVersion (void) |
Returns the version number of JSBSim. | |
static constexpr double | KelvinToFahrenheit (double kelvin) |
Converts from degrees Kelvin to degrees Fahrenheit. | |
static constexpr double | CelsiusToRankine (double celsius) |
Converts from degrees Celsius to degrees Rankine. | |
static constexpr double | RankineToCelsius (double rankine) |
Converts from degrees Rankine to degrees Celsius. | |
static constexpr double | KelvinToRankine (double kelvin) |
Converts from degrees Kelvin to degrees Rankine. | |
static constexpr double | RankineToKelvin (double rankine) |
Converts from degrees Rankine to degrees Kelvin. | |
static constexpr double | FahrenheitToCelsius (double fahrenheit) |
Converts from degrees Fahrenheit to degrees Celsius. | |
static constexpr double | CelsiusToFahrenheit (double celsius) |
Converts from degrees Celsius to degrees Fahrenheit. | |
static constexpr double | CelsiusToKelvin (double celsius) |
Converts from degrees Celsius to degrees Kelvin. | |
static constexpr double | KelvinToCelsius (double kelvin) |
Converts from degrees Kelvin to degrees Celsius. | |
static constexpr double | FeetToMeters (double measure) |
Converts from feet to meters. | |
static double | PitotTotalPressure (double mach, double p) |
Compute the total pressure in front of the Pitot tube. | |
static double | MachFromImpactPressure (double qc, double p) |
Compute the Mach number from the differential pressure (qc) and the static pressure. | |
static double | VcalibratedFromMach (double mach, double p) |
Calculate the calibrated airspeed from the Mach number. | |
static double | MachFromVcalibrated (double vcas, double p) |
Calculate the Mach number from the calibrated airspeed.Based on the formulas in the US Air Force Aircraft Performance Flight Testing Manual (AFFTC-TIH-99-01). | |
static bool | EqualToRoundoff (double a, double b) |
Finite precision comparison. | |
static bool | EqualToRoundoff (float a, float b) |
Finite precision comparison. | |
static bool | EqualToRoundoff (float a, double b) |
Finite precision comparison. | |
static bool | EqualToRoundoff (double a, float b) |
Finite precision comparison. | |
static constexpr double | Constrain (double min, double value, double max) |
Constrain a value between a minimum and a maximum value. | |
static constexpr double | sign (double num) |
static double | GaussianRandomNumber (void) |
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static char | highint [5] = {27, '[', '1', 'm', '\0' } |
highlights text | |
static char | halfint [5] = {27, '[', '2', 'm', '\0' } |
low intensity text | |
static char | normint [6] = {27, '[', '2', '2', 'm', '\0' } |
normal intensity text | |
static char | reset [5] = {27, '[', '0', 'm', '\0' } |
resets text properties | |
static char | underon [5] = {27, '[', '4', 'm', '\0' } |
underlines text | |
static char | underoff [6] = {27, '[', '2', '4', 'm', '\0' } |
underline off | |
static char | fgblue [6] = {27, '[', '3', '4', 'm', '\0' } |
blue text | |
static char | fgcyan [6] = {27, '[', '3', '6', 'm', '\0' } |
cyan text | |
static char | fgred [6] = {27, '[', '3', '1', 'm', '\0' } |
red text | |
static char | fggreen [6] = {27, '[', '3', '2', 'm', '\0' } |
green text | |
static char | fgdef [6] = {27, '[', '3', '9', 'm', '\0' } |
default text | |
static short | debug_lvl = 1 |
static std::string | CreateIndexedPropertyName (const std::string &Property, int index) |
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FGFDMExec * | fdmex |
FGMassBalance * | MassBalance |
FGColumnVector3 | vFn |
FGColumnVector3 | vMn |
FGColumnVector3 | vOrient |
TransformType | ttype |
FGColumnVector3 | vXYZn |
FGColumnVector3 | vActingXYZn |
FGMatrix33 | mT |
static Message | localMsg |
static std::queue< Message > | Messages |
static unsigned int | messageId = 0 |
static constexpr double | radtodeg = 180. / 3.14159265358979323846 |
static constexpr double | degtorad = 3.14159265358979323846 / 180. |
static constexpr double | hptoftlbssec = 550.0 |
static constexpr double | psftoinhg = 0.014138 |
static constexpr double | psftopa = 47.88 |
static constexpr double | ktstofps = 1.68781 |
static constexpr double | fpstokts = 1.0 / ktstofps |
static constexpr double | inchtoft = 1.0/12.0 |
static constexpr double | fttom = 0.3048 |
static constexpr double | m3toft3 = 1.0/(fttom*fttom*fttom) |
static constexpr double | in3tom3 = inchtoft*inchtoft*inchtoft/m3toft3 |
static constexpr double | inhgtopa = 3386.38 |
static constexpr double | slugtolb = 32.174049 |
Note that definition of lbtoslug by the inverse of slugtolb and not to a different constant you can also get from some tables will make lbtoslug*slugtolb == 1 up to the magnitude of roundoff. | |
static constexpr double | lbtoslug = 1.0/slugtolb |
static constexpr double | kgtolb = 2.20462 |
static constexpr double | kgtoslug = 0.06852168 |
static const std::string | needed_cfg_version = "2.0" |
static const std::string | JSBSim_version = JSBSIM_VERSION " " __DATE__ " " __TIME__ |
static int | gaussian_random_number_phase = 0 |
Encapsulates code that models an individual arbitrary force, moment or a combination thereof.
This class encapsulates an individual reaction applied at the specified location on the vehicle, and oriented as specified in one of three frames:
Much of the substance of this class is located in the FGForce base class, from which this class is derived.
Here is the XML definition of a force (optional items are in []):
The location of the force vector, in structural coordinates, can be set at runtime through the following properties:
The XML definition of a moment (optional items are in []) is a bit simpler because you do not need to specify the location:
The initial direction can optionally be set by specifying a unit vector in the chosen frame (body, local, or wind).
As an example, a parachute can be defined oriented in the wind axis frame so the drag always acts in the drag direction - opposite the positive X axis. That does not include the effects of parachute oscillations, but those could be handled in the calling application.
The force (or moment) direction is not actually required to be specified as a unit vector, but prior to the force (or moment) vector being calculated, the direction vector is normalized when initialized.
The force direction can be specified at runtime through setting any/all of the following properties:
The moment direction can be specified at runtime through setting any/all of the following properties:
However in that case, the direction is no longer normalized.
When no <function> has been provided in the force definition, its magnitude can be specified through the following property:
When no <function> has been provided in the moment definition, its magnitude can be specified through the following property:
Definition at line 208 of file FGExternalForce.h.
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inlineexplicit |
Constructor.
FDMExec | pointer to the main executive class. |
el | pointer to the XML element defining an individual force. |
Definition at line 215 of file FGExternalForce.h.
JSBSim::FGExternalForce::FGExternalForce | ( | const FGExternalForce & | extForce | ) |
Copy Constructor.
extForce | a reference to an existing FGExternalForce object |
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override |
Destructor.
Definition at line 185 of file FGExternalForce.cpp.
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overridevirtual |
Reimplemented from JSBSim::FGForce.
Definition at line 194 of file FGExternalForce.cpp.
void JSBSim::FGExternalForce::setForce | ( | Element * | el | ) |
Definition at line 143 of file FGExternalForce.cpp.
void JSBSim::FGExternalForce::setMoment | ( | Element * | el | ) |
Definition at line 171 of file FGExternalForce.cpp.