FlightGear next
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#include <cmath>
#include <ctime>
#include <cassert>
#include <simgear/math/SGMath.hxx>
#include <simgear/timing/sg_time.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include "bodysolver.hxx"
Go to the source code of this file.
Functions | |
void | fgBodyPositionGST (double gst, double &lon, double &lat, bool sun_not_moon) |
given a particular time expressed in side real time at prime meridian (GST), compute position on the earth (lat, lon) such that solar system body is directly overhead. | |
static double | body_angle (const SGTime &t, const SGVec3d &world_up, bool sun_not_moon) |
time_t | fgTimeSecondsUntilBodyAngle (time_t cur_time, const SGGeod &loc, double target_angle_deg, bool ascending, bool sun_not_moon) |
Given the current unix time in seconds, calculate seconds to the specified body angle (relative to straight up.) Also specify if we want the angle while the body is ascending or descending. | |
Variables | |
static const time_t | day_secs = 86400 |
static const time_t | half_day_secs = day_secs / 2 |
static const time_t | step_secs = 60 |
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Definition at line 80 of file bodysolver.cxx.
void fgBodyPositionGST | ( | double | gst, |
double & | lon, | ||
double & | lat, | ||
bool | sun_not_moon ) |
given a particular time expressed in side real time at prime meridian (GST), compute position on the earth (lat, lon) such that solar system body is directly overhead.
(lat, lon are reported in radians)
Definition at line 53 of file bodysolver.cxx.
time_t fgTimeSecondsUntilBodyAngle | ( | time_t | cur_time, |
const SGGeod & | loc, | ||
double | target_angle_deg, | ||
bool | ascending, | ||
bool | sun_not_moon ) |
Given the current unix time in seconds, calculate seconds to the specified body angle (relative to straight up.) Also specify if we want the angle while the body is ascending or descending.
Given the current unix time in seconds, calculate seconds to the specified solar system body angle (relative to straight up.) Also specify if we want the angle while the body is ascending or descending.
For instance noon is when the sun angle is 0 (or the closest it can get.) Dusk is when the sun angle is 90 and descending. Dawn is when the sun angle is 90 and ascending.
Definition at line 123 of file bodysolver.cxx.
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Definition at line 44 of file bodysolver.cxx.
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Definition at line 45 of file bodysolver.cxx.
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Definition at line 46 of file bodysolver.cxx.