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bodysolver.cxx
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1/*
2 * bodysolver.cxx - given a location on earth and a time of day/date,
3 * find the number of seconds to various solar system body
4 * positions.
5 *
6 * Written by Curtis Olson, started September 2003.
7 *
8 * Copyright (C) 2003 Curtis L. Olson - http://www.flightgear.org/~curt
9 *
10 * This program is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU General Public License as
12 * published by the Free Software Foundation; either version 2 of the
13 * License, or (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful, but
16 * WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23 *
24 * $Id$
25 */
26
27#ifdef HAVE_CONFIG_H
28# include <config.h>
29#endif
30
31#include <cmath>
32#include <ctime>
33#include <cassert>
34
35#include <simgear/math/SGMath.hxx>
36#include <simgear/timing/sg_time.hxx>
37
38#include <Main/globals.hxx>
39#include <Main/fg_props.hxx>
40
41#include "bodysolver.hxx"
42
43
44static const time_t day_secs = 86400;
45static const time_t half_day_secs = day_secs / 2;
46static const time_t step_secs = 60;
47
48/* given a particular time expressed in side real time at prime
49 * meridian (GST), compute position on the earth (lat, lon) such that
50 * solar system body is directly overhead. (lat, lon are reported in
51 * radians) */
52
53void fgBodyPositionGST(double gst, double& lon, double& lat, bool sun_not_moon) {
54 /* time_t ssue; seconds since unix epoch */
55 /* double& lat; (return) latitude */
56 /* double& lon; (return) longitude */
57
58 double tmp;
59
60 std::string body = sun_not_moon ? "sun" : "moon";
61 SGPropertyNode* body_node = fgGetNode("/ephemeris/" + body);
62 assert(body_node);
63 double xs = sun_not_moon ? body_node->getDoubleValue("xs")
64 : body_node->getDoubleValue("xg");
65 //double ys = body_node->getDoubleValue("ys");
66 double ye = body_node->getDoubleValue("ye");
67 double ze = body_node->getDoubleValue("ze");
68 double ra = atan2(ye, xs);
69 double dec = atan2(ze, sqrt(xs * xs + ye * ye));
70
71 tmp = ra - (SGD_2PI/24)*gst;
72
73 double signedPI = (tmp < 0.0) ? -SGD_PI : SGD_PI;
74 tmp = fmod(tmp+signedPI, SGD_2PI) - signedPI;
75
76 lon = tmp;
77 lat = dec;
78}
79
80static double body_angle( const SGTime &t, const SGVec3d& world_up, bool sun_not_moon) {
81 const char *body = sun_not_moon ? "sun" : "moon";
82 SG_LOG( SG_EVENT, SG_DEBUG, " Updating " << body << " position" );
83 SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t.getGst() );
84
85 double lon, gc_lat;
86 fgBodyPositionGST( t.getGst(), lon, gc_lat, body );
87 SGVec3d bodypos = SGVec3d::fromGeoc(SGGeoc::fromRadM(lon, gc_lat,
88 SGGeodesy::EQURAD));
89
90 SG_LOG( SG_EVENT, SG_DEBUG, " t.cur_time = " << t.get_cur_time() );
91 SG_LOG( SG_EVENT, SG_DEBUG,
92 " " << body << " geocentric lat = " << gc_lat );
93
94 // calculate the body's relative angle to local up
95 SGVec3d nup = normalize(world_up);
96 SGVec3d nbody = normalize(bodypos);
97 // cout << "nup = " << nup[0] << "," << nup[1] << ","
98 // << nup[2] << endl;
99 // cout << "nbody = " << nbody[0] << "," << nbody[1] << ","
100 // << nbody[2] << endl;
101
102 double body_angle = acos( dot( nup, nbody ) );
103
104 double signedPI = (body_angle < 0.0) ? -SGD_PI : SGD_PI;
105 body_angle = fmod(body_angle+signedPI, SGD_2PI) - signedPI;
106
107 double body_angle_deg = body_angle * SG_RADIANS_TO_DEGREES;
108 SG_LOG( SG_EVENT, SG_DEBUG, body << " angle relative to current location = "
109 << body_angle_deg );
110
111 return body_angle_deg;
112}
113
114
123time_t fgTimeSecondsUntilBodyAngle( time_t cur_time,
124 const SGGeod& loc,
125 double target_angle_deg,
126 bool ascending,
127 bool sun_not_moon )
128{
129 SGVec3d world_up = SGVec3d::fromGeod(loc);
130 SGTime t = SGTime( loc, SGPath(), 0 );
131
132 double best_diff = 180.0;
133 double last_angle = -99999.0;
134 time_t best_time = cur_time;
135
136 for ( time_t secs = cur_time - half_day_secs;
137 secs < cur_time + half_day_secs;
138 secs += step_secs )
139 {
140 t.update( loc, secs, 0 );
141 double angle_deg = body_angle( t, world_up, sun_not_moon );
142 double diff = fabs( angle_deg - target_angle_deg );
143 if ( diff < best_diff ) {
144 if ( last_angle <= 180.0 && ascending
145 && ( last_angle > angle_deg ) ) {
146 // cout << "best angle = " << angle << " offset = "
147 // << secs - cur_time << endl;
148 best_diff = diff;
149 best_time = secs;
150 } else if ( last_angle <= 180.0 && !ascending
151 && ( last_angle < angle_deg ) ) {
152 // cout << "best angle = " << angle << " offset = "
153 // << secs - cur_time << endl;
154 best_diff = diff;
155 best_time = secs;
156 }
157 }
158
159 last_angle = angle_deg;
160 }
161
162 return best_time - cur_time;
163}
static const time_t day_secs
static const time_t step_secs
void fgBodyPositionGST(double gst, double &lon, double &lat, bool sun_not_moon)
given a particular time expressed in side real time at prime meridian (GST), compute position on the ...
static const time_t half_day_secs
time_t fgTimeSecondsUntilBodyAngle(time_t cur_time, const SGGeod &loc, double target_angle_deg, bool ascending, bool sun_not_moon)
Given the current unix time in seconds, calculate seconds to the specified body angle (relative to st...
static double body_angle(const SGTime &t, const SGVec3d &world_up, bool sun_not_moon)
SGPropertyNode * fgGetNode(const char *path, bool create)
Get a property node.
Definition proptest.cpp:27