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AIMultiplayer.cxx File Reference
#include <config.h>
#include <string>
#include <stdio.h>
#include <Aircraft/replay.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Time/TimeManager.hxx>
#include "AIMultiplayer.hxx"

Go to the source code of this file.

Macros

#define AIMPROProp(type, name)
 
#define AIMPRWProp(type, name)
 

Functions

static void s_MotionLogging (const std::string &_callsign, double tInterp, SGVec3d ecPos, const SGGeod &pos)
 

Macro Definition Documentation

◆ AIMPROProp

#define AIMPROProp ( type,
name )
Value:
SGRawValueMethods<FGAIMultiplayer, type>(*this, &FGAIMultiplayer::get##name)
const char * name

◆ AIMPRWProp

#define AIMPRWProp ( type,
name )
Value:
SGRawValueMethods<FGAIMultiplayer, type>(*this, \
&FGAIMultiplayer::get##name, &FGAIMultiplayer::set##name)

Function Documentation

◆ s_MotionLogging()

static void s_MotionLogging ( const std::string & _callsign,
double tInterp,
SGVec3d ecPos,
const SGGeod & pos )
static

Definition at line 332 of file AIMultiplayer.cxx.