#include <config.h>
#include <string>
#include <stdio.h>
#include <Aircraft/replay.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Time/TimeManager.hxx>
#include "AIMultiplayer.hxx"
Go to the source code of this file.
|
static void | s_MotionLogging (const std::string &_callsign, double tInterp, SGVec3d ecPos, const SGGeod &pos) |
|
◆ AIMPROProp
#define AIMPROProp |
( |
| type, |
|
|
| name ) |
Value:SGRawValueMethods<FGAIMultiplayer, type>(*
this, &FGAIMultiplayer::get##
name)
◆ AIMPRWProp
#define AIMPRWProp |
( |
| type, |
|
|
| name ) |
Value:SGRawValueMethods<FGAIMultiplayer, type>(*this, \
&FGAIMultiplayer::get##
name, &FGAIMultiplayer::set##
name)
◆ s_MotionLogging()
static void s_MotionLogging |
( |
const std::string & | _callsign, |
|
|
double | tInterp, |
|
|
SGVec3d | ecPos, |
|
|
const SGGeod & | pos ) |
|
static |