32 public SGPropertyChangeListener
44 void update(
double dt)
override;
58 void setTimeOffset(
const std::string& offset_type,
long int offset);
73 void throttleUpdateRate();
78 void computeFrameRate();
80 void updateLocalTime();
82 void updateLocalTimeString();
85 void initTimeOffset();
88 SGTime* _impl =
nullptr;
89 SGTimeStamp _lastStamp;
90 SGTimeStamp _systemStamp;
91 bool _firstUpdate =
true;
92 double _dtRemainder = 0;
93 SGPropertyNode_ptr _maxDtPerFrame;
94 SGPropertyNode_ptr _clockFreeze;
95 SGPropertyNode_ptr _timeOverride;
96 SGPropertyNode_ptr _warp;
97 SGPropertyNode_ptr _warpDelta;
98 SGPropertyNode_ptr _simTimeFactor;
99 SGPropertyNode_ptr _mpProtocolClockNode;
100 SGPropertyNode_ptr _steadyClockNode;
101 SGPropertyNode_ptr _frameTimeOffsetNode;
102 SGPropertyNode_ptr _dtRemainderNode;
103 SGPropertyNode_ptr _mpClockOffset;
104 SGPropertyNode_ptr _steadyClockDrift;
105 SGPropertyNode_ptr _computeDrift;
106 SGPropertyNode_ptr _frameWait;
107 SGPropertyNode_ptr _maxFrameRate;
108 SGPropertyNode_ptr _localTimeStringNode;
109 SGPropertyNode_ptr _localTimeZoneNode;
110 SGPropertyNode_ptr _frameNumber;
111 SGPropertyNode_ptr _simFixedDt;
113 bool _lastClockFreeze =
false;
114 bool _adjustWarpOnUnfreeze =
false;
117 SGPropertyNode_ptr _frameRate;
118 SGPropertyNode_ptr _frameRateWorst;
119 SGPropertyNode_ptr _frameLatency;
120 time_t _lastFrameTime = 0;
121 double _frameLatencyMax = 0;
122 double _mpProtocolClock = 0;
123 double _steadyClock = 0;
127 SGVec3d _lastTimeZoneCheckPosition;
129 SGPropertyNode_ptr _sceneryLoaded;
130 SGPropertyNode_ptr _modelHz;
131 SGPropertyNode_ptr _timeDelta;
132 SGPropertyNode_ptr _simTimeDelta;
134 bool _simpleTimeEnabledPrev =
false;
135 SGPropertyNode_ptr _simpleTimeEnabled;
136 SGPropertyNode_ptr _simpleTimeUtc;
137 SGPropertyNode_ptr _simpleTimeFdm;
138 double _simple_time_utc = 0;
139 double _simple_time_fdm = 0;