#include "view.hxx"
#include <simgear/compiler.h>
#include <cassert>
#include <simgear/debug/logstream.hxx>
#include <simgear/constants.h>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <AIModel/AIMultiplayer.hxx>
#include "CameraGroup.hxx"
#include "ViewPropertyEvaluator.hxx"
Go to the source code of this file.
◆ fsb2sta()
static const SGQuatd fsb2sta |
( |
| ) |
|
|
static |
◆ getAircraftPositionOrientation()
static void getAircraftPositionOrientation |
( |
SGGeod & | position, |
|
|
double & | head, |
|
|
double & | pitch, |
|
|
double & | roll ) |
|
static |
◆ getViewOffsets()
static void getViewOffsets |
( |
bool | target_infix, |
|
|
const SGVec3d * | adjust, |
|
|
SGVec3d & | offset_m ) |
|
static |