9#include <simgear/canvas/canvas_fwd.hxx>
22simgear::canvas::Placements
25 osg::Texture2D* new_texture );
36simgear::canvas::Placements
38 osg::Texture2D* new_texture );
55simgear::canvas::Placements
57 SGPropertyNode* placement,
58 osg::Texture2D* new_texture,
59 osg::NodeCallback* cull_callback = 0,
60 const simgear::canvas::CanvasWeakPtr& canvas =
61 simgear::canvas::CanvasWeakPtr() );
72simgear::canvas::Placements
74 osg::Texture2D* new_texture,
75 osg::NodeCallback* cull_callback = 0,
76 const simgear::canvas::CanvasWeakPtr& canvas =
77 simgear::canvas::CanvasWeakPtr() );
simgear::canvas::Placements set_texture(osg::Node *branch, const char *name, osg::Texture2D *new_texture)
Replace an opengl texture name inside a given branch of the scene graph.
simgear::canvas::Placements set_aircraft_texture(const char *name, osg::Texture2D *new_texture)
Replace an opengl texture name inside the aircraft scene graph.