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The current vehicle state vector structure contains the translational and angular position, and the translational and angular velocity. More...
#include <FGPropagate.h>
Public Attributes | |
FGLocation | vLocation |
Represents the current location of the vehicle in Earth centered Earth fixed (ECEF) frame. | |
FGColumnVector3 | vUVW |
The velocity vector of the vehicle with respect to the ECEF frame, expressed in the body system. | |
FGColumnVector3 | vPQR |
The angular velocity vector for the vehicle relative to the ECEF frame, expressed in the body frame. | |
FGColumnVector3 | vPQRi |
The angular velocity vector for the vehicle body frame relative to the ECI frame, expressed in the body frame. | |
FGQuaternion | qAttitudeLocal |
The current orientation of the vehicle, that is, the orientation of the body frame relative to the local, NED frame. | |
FGQuaternion | qAttitudeECI |
The current orientation of the vehicle, that is, the orientation of the body frame relative to the inertial (ECI) frame. | |
FGQuaternion | vQtrndot |
FGColumnVector3 | vInertialVelocity |
FGColumnVector3 | vInertialPosition |
std::deque< FGColumnVector3 > | dqPQRidot |
std::deque< FGColumnVector3 > | dqUVWidot |
std::deque< FGColumnVector3 > | dqInertialVelocity |
std::deque< FGQuaternion > | dqQtrndot |
The current vehicle state vector structure contains the translational and angular position, and the translational and angular velocity.
Definition at line 98 of file FGPropagate.h.
std::deque<FGColumnVector3> JSBSim::FGPropagate::VehicleState::dqInertialVelocity |
Definition at line 135 of file FGPropagate.h.
std::deque<FGColumnVector3> JSBSim::FGPropagate::VehicleState::dqPQRidot |
Definition at line 133 of file FGPropagate.h.
std::deque<FGQuaternion> JSBSim::FGPropagate::VehicleState::dqQtrndot |
Definition at line 136 of file FGPropagate.h.
std::deque<FGColumnVector3> JSBSim::FGPropagate::VehicleState::dqUVWidot |
Definition at line 134 of file FGPropagate.h.
FGQuaternion JSBSim::FGPropagate::VehicleState::qAttitudeECI |
The current orientation of the vehicle, that is, the orientation of the body frame relative to the inertial (ECI) frame.
Definition at line 125 of file FGPropagate.h.
FGQuaternion JSBSim::FGPropagate::VehicleState::qAttitudeLocal |
The current orientation of the vehicle, that is, the orientation of the body frame relative to the local, NED frame.
Definition at line 121 of file FGPropagate.h.
FGColumnVector3 JSBSim::FGPropagate::VehicleState::vInertialPosition |
Definition at line 131 of file FGPropagate.h.
FGColumnVector3 JSBSim::FGPropagate::VehicleState::vInertialVelocity |
Definition at line 129 of file FGPropagate.h.
FGLocation JSBSim::FGPropagate::VehicleState::vLocation |
Represents the current location of the vehicle in Earth centered Earth fixed (ECEF) frame.
units ft
Definition at line 102 of file FGPropagate.h.
FGColumnVector3 JSBSim::FGPropagate::VehicleState::vPQR |
The angular velocity vector for the vehicle relative to the ECEF frame, expressed in the body frame.
units rad/sec
Definition at line 112 of file FGPropagate.h.
FGColumnVector3 JSBSim::FGPropagate::VehicleState::vPQRi |
The angular velocity vector for the vehicle body frame relative to the ECI frame, expressed in the body frame.
units rad/sec
Definition at line 117 of file FGPropagate.h.
FGQuaternion JSBSim::FGPropagate::VehicleState::vQtrndot |
Definition at line 127 of file FGPropagate.h.
FGColumnVector3 JSBSim::FGPropagate::VehicleState::vUVW |
The velocity vector of the vehicle with respect to the ECEF frame, expressed in the body system.
units ft/sec
Definition at line 107 of file FGPropagate.h.