#include <replay.hxx>
Inherits SGSubsystem.
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| | FGReplay () |
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| virtual | ~FGReplay () |
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| void | bind () override |
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| void | init () override |
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| void | reinit () override |
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| void | unbind () override |
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| void | update (double dt) override |
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| bool | start (bool new_tape=false) |
| | Start replay session.
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| bool | saveTape (const SGPropertyNode *ConfigData) |
| | Write flight recorder tape to disk.
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| bool | loadTape (const SGPropertyNode *ConfigData) |
| | Load a flight recorder tape from disk.
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| bool | loadTape (const SGPath &filename, bool preview, bool create_video, double fixed_dt, SGPropertyNode &meta_meta, simgear::HTTP::FileRequestRef file_request=nullptr) |
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Definition at line 33 of file replay.hxx.
◆ FGReplay()
◆ ~FGReplay()
◆ bind()
◆ init()
◆ loadContinuousHeader()
| int FGReplay::loadContinuousHeader |
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const std::string & | path, |
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std::istream * | in, |
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SGPropertyNode * | properties ) |
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static |
◆ loadTape() [1/2]
| bool FGReplay::loadTape |
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const SGPath & | filename, |
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bool | preview, |
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bool | create_video, |
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double | fixed_dt, |
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SGPropertyNode & | meta_meta, |
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simgear::HTTP::FileRequestRef | file_request = nullptr ) |
◆ loadTape() [2/2]
| bool FGReplay::loadTape |
( |
const SGPropertyNode * | ConfigData | ) |
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Load a flight recorder tape from disk.
User/script command.
Definition at line 115 of file replay.cxx.
◆ makeTapePath()
| std::string FGReplay::makeTapePath |
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const std::string & | tape_name | ) |
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static |
◆ reinit()
| void FGReplay::reinit |
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| ) |
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override |
◆ resetStatisticsProperties()
| void FGReplay::resetStatisticsProperties |
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| ) |
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static |
◆ saveTape()
| bool FGReplay::saveTape |
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const SGPropertyNode * | Extra | ) |
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Write flight recorder tape to disk.
User/script command.
Definition at line 83 of file replay.cxx.
◆ start()
| bool FGReplay::start |
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bool | new_tape = false | ) |
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Start replay session.
Definition at line 67 of file replay.cxx.
◆ staticSubsystemClassId()
| static const char * FGReplay::staticSubsystemClassId |
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inlinestatic |
◆ unbind()
| void FGReplay::unbind |
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override |
◆ update()
| void FGReplay::update |
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double | dt | ) |
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override |
◆ m_internal
The documentation for this struct was generated from the following files: