#include <continuous.hxx>
Inherits SGPropertyChangeListener.
Definition at line 12 of file continuous.hxx.
◆ Continuous()
◆ valueChanged()
void Continuous::valueChanged |
( |
SGPropertyNode * | node | ) |
|
|
override |
◆ m_flight_recorder
◆ m_in
std::ifstream Continuous::m_in |
◆ m_in_compression
int Continuous::m_in_compression = 0 |
◆ m_in_config
SGPropertyNode_ptr Continuous::m_in_config |
◆ m_in_extra_properties
bool Continuous::m_in_extra_properties = false |
◆ m_in_frame_time_last
double Continuous::m_in_frame_time_last = 0 |
◆ m_in_multiplayer
bool Continuous::m_in_multiplayer = false |
◆ m_in_pos_to_frame
std::map<size_t, std::shared_ptr<FGReplayData> > Continuous::m_in_pos_to_frame |
◆ m_in_time_last
double Continuous::m_in_time_last = 0 |
◆ m_in_time_to_frameinfo
std::map<double, FGFrameInfo> Continuous::m_in_time_to_frameinfo |
◆ m_in_time_to_frameinfo_lock
std::mutex Continuous::m_in_time_to_frameinfo_lock |
◆ m_indexing_in
std::ifstream Continuous::m_indexing_in |
◆ m_indexing_pos
std::streampos Continuous::m_indexing_pos |
◆ m_num_frames_extra_properties
int Continuous::m_num_frames_extra_properties = 0 |
◆ m_num_frames_multiplayer
int Continuous::m_num_frames_multiplayer = 0 |
◆ m_out
std::ofstream Continuous::m_out |
◆ m_out_compression
int Continuous::m_out_compression = 0 |
◆ m_out_config
SGPropertyNode_ptr Continuous::m_out_config |
◆ m_replay_create_video
bool Continuous::m_replay_create_video = false |
◆ m_replay_fixed_dt
double Continuous::m_replay_fixed_dt = -1 |
◆ m_replay_fixed_dt_prev
double Continuous::m_replay_fixed_dt_prev = -1 |
The documentation for this struct was generated from the following files: