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#include "Scenery/marker.hxx"
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <osg/Geometry>
#include <osg/Material>
#include <osg/Node>
#include <osg/Billboard>
#include <osgText/Text>
#include <osgText/String>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/Registry>
Go to the source code of this file.
Functions | |
osg::Node * | fgCreateMarkerNode (const osgText::String &label, float font_size, float pin_height, float tip_height, const osg::Vec4f &color) |
osg::Node * fgCreateMarkerNode | ( | const osgText::String & | label, |
float | font_size, | ||
float | pin_height, | ||
float | tip_height, | ||
const osg::Vec4f & | color ) |
Definition at line 24 of file marker.cxx.