FlightGear next
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#include "groundcache.hxx"
#include <utility>
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Camera>
#include <osg/Transform>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/CameraView>
#include <osgTerrain/TerrainTile>
#include <osgTerrain/Terrain>
#include <simgear/sg_inlines.h>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/SGMisc.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/bvh/BVHNode.hxx>
#include <simgear/bvh/BVHGroup.hxx>
#include <simgear/bvh/BVHTransform.hxx>
#include <simgear/bvh/BVHMotionTransform.hxx>
#include <simgear/bvh/BVHLineGeometry.hxx>
#include <simgear/bvh/BVHStaticGeometry.hxx>
#include <simgear/bvh/BVHStaticData.hxx>
#include <simgear/bvh/BVHStaticNode.hxx>
#include <simgear/bvh/BVHStaticTriangle.hxx>
#include <simgear/bvh/BVHStaticBinary.hxx>
#include <simgear/bvh/BVHSubTreeCollector.hxx>
#include <simgear/bvh/BVHLineSegmentVisitor.hxx>
#include <simgear/bvh/BVHNearestPointVisitor.hxx>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include "flight.hxx"
Go to the source code of this file.
Classes | |
class | FGGroundCache::CacheFill |
class | FGGroundCache::BodyFinder |
class | FGGroundCache::CatapultFinder |
class | FGGroundCache::WireIntersector |
class | FGGroundCache::WireFinder |