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FlightGear next
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#include "groundcache.hxx"#include <utility>#include <osg/Drawable>#include <osg/Geode>#include <osg/Geometry>#include <osg/Camera>#include <osg/Transform>#include <osg/MatrixTransform>#include <osg/PositionAttitudeTransform>#include <osg/CameraView>#include <osgTerrain/TerrainTile>#include <osgTerrain/Terrain>#include <simgear/sg_inlines.h>#include <simgear/constants.h>#include <simgear/debug/logstream.hxx>#include <simgear/math/SGMisc.hxx>#include <simgear/scene/material/mat.hxx>#include <simgear/scene/util/SGNodeMasks.hxx>#include <simgear/scene/util/SGSceneUserData.hxx>#include <simgear/scene/util/OsgMath.hxx>#include <simgear/bvh/BVHNode.hxx>#include <simgear/bvh/BVHGroup.hxx>#include <simgear/bvh/BVHTransform.hxx>#include <simgear/bvh/BVHMotionTransform.hxx>#include <simgear/bvh/BVHLineGeometry.hxx>#include <simgear/bvh/BVHStaticGeometry.hxx>#include <simgear/bvh/BVHStaticData.hxx>#include <simgear/bvh/BVHStaticNode.hxx>#include <simgear/bvh/BVHStaticTriangle.hxx>#include <simgear/bvh/BVHStaticBinary.hxx>#include <simgear/bvh/BVHSubTreeCollector.hxx>#include <simgear/bvh/BVHLineSegmentVisitor.hxx>#include <simgear/bvh/BVHNearestPointVisitor.hxx>#include <Main/globals.hxx>#include <Scenery/scenery.hxx>#include "flight.hxx"Go to the source code of this file.
Classes | |
| class | FGGroundCache::CacheFill |
| class | FGGroundCache::BodyFinder |
| class | FGGroundCache::CatapultFinder |
| class | FGGroundCache::WireIntersector |
| class | FGGroundCache::WireFinder |