#include <config.h>
#include <algorithm>
#include <cstdlib>
#include <iostream>
#include <sstream>
#include <string>
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/util/OsgIoCapture.hxx>
#include <osg/Camera>
#include <osg/GraphicsContext>
#include <osg/Group>
#include <osg/Matrixd>
#include <osg/Notify>
#include <osg/Version>
#include <osg/View>
#include <osg/Viewport>
#include <osgViewer/GraphicsWindow>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include "CameraGroup.hxx"
#include "FGEventHandler.hxx"
#include "VRManager.hxx"
#include "WindowBuilder.hxx"
#include "WindowSystemAdapter.hxx"
#include "renderer.hxx"
#include <Main/fg_os.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/sentryIntegration.hxx>
#include <Main/util.hxx>
#include <Scenery/scenery.hxx>
Go to the source code of this file.
◆ fgGetKeyModifiers()
int fgGetKeyModifiers |
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◆ fgGetMouseCursor()
◆ fgOSCloseWindow()
◆ fgOSExit()
void fgOSExit |
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int | code | ) |
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◆ fgOSFullScreen()
◆ fgOSInit()
void fgOSInit |
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int * | argc, |
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char ** | argv ) |
◆ fgOSMainLoop()
◆ fgOSOpenWindow()
◆ fgOSResetProperties()
void fgOSResetProperties |
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◆ fgSetMouseCursor()
◆ fgWarpMouse()
void fgWarpMouse |
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int | x, |
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int | y ) |
◆ getNumDatabaseThreads()
int getNumDatabaseThreads |
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◆ setNumDatabaseThreads()
void setNumDatabaseThreads |
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int | threads | ) |
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◆ ShowAffinities()
static void ShowAffinities |
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◆ updateOSGNotifyLevel()
void updateOSGNotifyLevel |
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◆ _lastUpdate
◆ frameWait
SGPropertyNode * frameWait |
◆ simFrameCount
SGPropertyNode * simFrameCount |
◆ simFrameResetCount
SGPropertyNode * simFrameResetCount |
◆ simHost
SGPropertyNode* simHost = 0 |
◆ simTotalHostTime
SGPropertyNode * simTotalHostTime |
◆ status