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SlipSkidBall Class Reference

Model a slip-skid ball. More...

#include <slip_skid_ball.hxx>

Inherits SGSubsystem.

Public Member Functions

 SlipSkidBall (SGPropertyNode *node)
 
virtual ~SlipSkidBall ()
 
void init () override
 
void reinit () override
 
void update (double dt) override
 

Static Public Member Functions

static const char * staticSubsystemClassId ()
 

Detailed Description

Model a slip-skid ball.

Input properties:

/instrumentation/"name"/serviceable /accelerations/pilot/y-accel-fps_sec /accelerations/pilot/z-accel-fps_sec

Output properties:

/instrumentation/"name"/indicated-slip-skid

Definition at line 33 of file slip_skid_ball.hxx.

Constructor & Destructor Documentation

◆ SlipSkidBall()

SlipSkidBall::SlipSkidBall ( SGPropertyNode * node)

Definition at line 16 of file slip_skid_ball.cxx.

◆ ~SlipSkidBall()

SlipSkidBall::~SlipSkidBall ( )
virtual

Definition at line 23 of file slip_skid_ball.cxx.

Member Function Documentation

◆ init()

void SlipSkidBall::init ( )
override

Definition at line 28 of file slip_skid_ball.cxx.

◆ reinit()

void SlipSkidBall::reinit ( )
override

Definition at line 44 of file slip_skid_ball.cxx.

◆ staticSubsystemClassId()

static const char * SlipSkidBall::staticSubsystemClassId ( )
inlinestatic

Definition at line 45 of file slip_skid_ball.hxx.

◆ update()

void SlipSkidBall::update ( double dt)
override

Definition at line 50 of file slip_skid_ball.cxx.


The documentation for this class was generated from the following files: