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JSBSim::FGTable Class Reference

Lookup table class. More...

#include <FGTable.h>

Inherits JSBSim::FGParameter, and JSBSim::FGJSBBase.

Inherited by FGTurbulenceSeverityTable.

Public Member Functions

 ~FGTable ()
 Destructor.
 
 FGTable (const FGTable &table)
 This is the very important copy constructor.
 
 FGTable (FGPropertyManager *propMan, Element *el, const std::string &prefix="")
 The constructor for a table.
 
 FGTable (int)
 
 FGTable (int, int)
 
double GetValue (void) const
 
double GetValue (double key) const
 
double GetValue (double rowKey, double colKey) const
 
double GetValue (double rowKey, double colKey, double TableKey) const
 
void operator<< (std::istream &)
 Read the table in.
 
FGTableoperator<< (const double n)
 
FGTableoperator<< (const int n)
 
double GetElement (int r, int c) const
 
double operator() (unsigned int r, unsigned int c) const
 
void SetRowIndexProperty (FGPropertyNode *node)
 
void SetColumnIndexProperty (FGPropertyNode *node)
 
unsigned int GetNumRows () const
 
void Print (void)
 
std::string GetName (void) const
 
- Public Member Functions inherited from JSBSim::FGParameter
virtual ~FGParameter (void)
 
virtual bool IsConstant (void) const
 
double getDoubleValue (void) const
 
- Public Member Functions inherited from JSBSim::FGJSBBase
 FGJSBBase ()
 Constructor for FGJSBBase.
 
virtual ~FGJSBBase ()
 Destructor for FGJSBBase.
 
void PutMessage (const Message &msg)
 Places a Message structure on the Message queue.
 
void PutMessage (const std::string &text)
 Creates a message with the given text and places it on the queue.
 
void PutMessage (const std::string &text, bool bVal)
 Creates a message with the given text and boolean value and places it on the queue.
 
void PutMessage (const std::string &text, int iVal)
 Creates a message with the given text and integer value and places it on the queue.
 
void PutMessage (const std::string &text, double dVal)
 Creates a message with the given text and double value and places it on the queue.
 
int SomeMessages (void) const
 Reads the message on the queue (but does not delete it).
 
void ProcessMessage (void)
 Reads the message on the queue and removes it from the queue.
 
MessageProcessNextMessage (void)
 Reads the next message on the queue and removes it from the queue.
 
void disableHighLighting (void)
 Disables highlighting in the console output.
 

Additional Inherited Members

- Public Types inherited from JSBSim::FGJSBBase
enum  { eL = 1 , eM , eN }
 Moments L, M, N. More...
 
enum  { eP = 1 , eQ , eR }
 Rates P, Q, R. More...
 
enum  { eU = 1 , eV , eW }
 Velocities U, V, W. More...
 
enum  { eX = 1 , eY , eZ }
 Positions X, Y, Z. More...
 
enum  { ePhi = 1 , eTht , ePsi }
 Euler angles Phi, Theta, Psi. More...
 
enum  { eDrag = 1 , eSide , eLift }
 Stability axis forces, Drag, Side force, Lift. More...
 
enum  { eRoll = 1 , ePitch , eYaw }
 Local frame orientation Roll, Pitch, Yaw. More...
 
enum  { eNorth = 1 , eEast , eDown }
 Local frame position North, East, Down. More...
 
enum  { eLat = 1 , eLong , eRad }
 Locations Radius, Latitude, Longitude. More...
 
enum  {
  inNone = 0 , inDegrees , inRadians , inMeters ,
  inFeet
}
 Conversion specifiers. More...
 
static const std::string & GetVersion (void)
 Returns the version number of JSBSim.
 
static constexpr double KelvinToFahrenheit (double kelvin)
 Converts from degrees Kelvin to degrees Fahrenheit.
 
static constexpr double CelsiusToRankine (double celsius)
 Converts from degrees Celsius to degrees Rankine.
 
static constexpr double RankineToCelsius (double rankine)
 Converts from degrees Rankine to degrees Celsius.
 
static constexpr double KelvinToRankine (double kelvin)
 Converts from degrees Kelvin to degrees Rankine.
 
static constexpr double RankineToKelvin (double rankine)
 Converts from degrees Rankine to degrees Kelvin.
 
static constexpr double FahrenheitToCelsius (double fahrenheit)
 Converts from degrees Fahrenheit to degrees Celsius.
 
static constexpr double CelsiusToFahrenheit (double celsius)
 Converts from degrees Celsius to degrees Fahrenheit.
 
static constexpr double CelsiusToKelvin (double celsius)
 Converts from degrees Celsius to degrees Kelvin.
 
static constexpr double KelvinToCelsius (double kelvin)
 Converts from degrees Kelvin to degrees Celsius.
 
static constexpr double FeetToMeters (double measure)
 Converts from feet to meters.
 
static double PitotTotalPressure (double mach, double p)
 Compute the total pressure in front of the Pitot tube.
 
static double MachFromImpactPressure (double qc, double p)
 Compute the Mach number from the differential pressure (qc) and the static pressure.
 
static double VcalibratedFromMach (double mach, double p)
 Calculate the calibrated airspeed from the Mach number.
 
static double MachFromVcalibrated (double vcas, double p)
 Calculate the Mach number from the calibrated airspeed.Based on the formulas in the US Air Force Aircraft Performance Flight Testing Manual (AFFTC-TIH-99-01).
 
static bool EqualToRoundoff (double a, double b)
 Finite precision comparison.
 
static bool EqualToRoundoff (float a, float b)
 Finite precision comparison.
 
static bool EqualToRoundoff (float a, double b)
 Finite precision comparison.
 
static bool EqualToRoundoff (double a, float b)
 Finite precision comparison.
 
static constexpr double Constrain (double min, double value, double max)
 Constrain a value between a minimum and a maximum value.
 
static constexpr double sign (double num)
 
static double GaussianRandomNumber (void)
 
- Static Public Attributes inherited from JSBSim::FGJSBBase
static char highint [5] = {27, '[', '1', 'm', '\0' }
 highlights text
 
static char halfint [5] = {27, '[', '2', 'm', '\0' }
 low intensity text
 
static char normint [6] = {27, '[', '2', '2', 'm', '\0' }
 normal intensity text
 
static char reset [5] = {27, '[', '0', 'm', '\0' }
 resets text properties
 
static char underon [5] = {27, '[', '4', 'm', '\0' }
 underlines text
 
static char underoff [6] = {27, '[', '2', '4', 'm', '\0' }
 underline off
 
static char fgblue [6] = {27, '[', '3', '4', 'm', '\0' }
 blue text
 
static char fgcyan [6] = {27, '[', '3', '6', 'm', '\0' }
 cyan text
 
static char fgred [6] = {27, '[', '3', '1', 'm', '\0' }
 red text
 
static char fggreen [6] = {27, '[', '3', '2', 'm', '\0' }
 green text
 
static char fgdef [6] = {27, '[', '3', '9', 'm', '\0' }
 default text
 
static short debug_lvl = 1
 
static std::string CreateIndexedPropertyName (const std::string &Property, int index)
 
static Message localMsg
 
static std::queue< MessageMessages
 
static unsigned int messageId = 0
 
static constexpr double radtodeg = 180. / 3.14159265358979323846
 
static constexpr double degtorad = 3.14159265358979323846 / 180.
 
static constexpr double hptoftlbssec = 550.0
 
static constexpr double psftoinhg = 0.014138
 
static constexpr double psftopa = 47.88
 
static constexpr double ktstofps = 1.68781
 
static constexpr double fpstokts = 1.0 / ktstofps
 
static constexpr double inchtoft = 1.0/12.0
 
static constexpr double fttom = 0.3048
 
static constexpr double m3toft3 = 1.0/(fttom*fttom*fttom)
 
static constexpr double in3tom3 = inchtoft*inchtoft*inchtoft/m3toft3
 
static constexpr double inhgtopa = 3386.38
 
static constexpr double slugtolb = 32.174049
 Note that definition of lbtoslug by the inverse of slugtolb and not to a different constant you can also get from some tables will make lbtoslug*slugtolb == 1 up to the magnitude of roundoff.
 
static constexpr double lbtoslug = 1.0/slugtolb
 
static constexpr double kgtolb = 2.20462
 
static constexpr double kgtoslug = 0.06852168
 
static const std::string needed_cfg_version = "2.0"
 
static const std::string JSBSim_version = JSBSIM_VERSION " " __DATE__ " " __TIME__
 
static int gaussian_random_number_phase = 0
 

Detailed Description

Lookup table class.

Models a one, two, or three dimensional lookup table for use in aerodynamics and function definitions.

For a single "vector" lookup table, the format is as follows:

<table name="property_name">
<independentVar lookup="row"> property_name </independentVar>
<tableData>
key_1 value_1
key_2 value_2
... ...
key_n value_n
</tableData>
</table>
const char * name

The lookup="row" attribute in the independentVar element is option in this case; it is assumed that the independentVar is a row variable.

A "real life" example is as shown here:

<table>
<independentVar lookup="row"> aero/alpha-rad </independentVar>
<tableData>
-1.57 1.500
-0.26 0.033
0.00 0.025
0.26 0.033
1.57 1.500
</tableData>
</table>

The first column in the data table represents the lookup index (or "key"). In this case, the lookup index is aero/alpha-rad (angle of attack in radians). If alpha is 0.26 radians, the value returned from the lookup table would be 0.033.

The definition for a 2D table, is as follows:

<table name="property_name">
<independentVar lookup="row"> property_name </independentVar>
<independentVar lookup="column"> property_name </independentVar>
<tableData>
{col_1_key col_2_key ... col_n_key }
{row_1_key} {col_1_data col_2_data ... col_n_data}
{row_2_key} {... ... ... ... }
{ ... } {... ... ... ... }
{row_n_key} {... ... ... ... }
</tableData>
</table>

The data is in a gridded format.

A "real life" example is as shown below. Alpha in radians is the row lookup (alpha breakpoints are arranged in the first column) and flap position in degrees is

<table>
<independentVar lookup="row">aero/alpha-rad</independentVar>
<independentVar lookup="column">fcs/flap-pos-deg</independentVar>
<tableData>
0.0 10.0 20.0 30.0
-0.0523599 8.96747e-05 0.00231942 0.0059252 0.00835082
-0.0349066 0.000313268 0.00567451 0.0108461 0.0140545
-0.0174533 0.00201318 0.0105059 0.0172432 0.0212346
0.0 0.0051894 0.0168137 0.0251167 0.0298909
0.0174533 0.00993967 0.0247521 0.0346492 0.0402205
0.0349066 0.0162201 0.0342207 0.0457119 0.0520802
0.0523599 0.0240308 0.0452195 0.0583047 0.0654701
0.0698132 0.0333717 0.0577485 0.0724278 0.0803902
0.0872664 0.0442427 0.0718077 0.088081 0.0968405
</tableData>
</table>

The definition for a 3D table in a coefficient would be (for example):

<table name="property_name">
<independentVar lookup="row"> property_name </independentVar>
<independentVar lookup="column"> property_name </independentVar>
<tableData breakpoint="table_1_key">
{col_1_key col_2_key ... col_n_key }
{row_1_key} {col_1_data col_2_data ... col_n_data}
{row_2_key} {... ... ... ... }
{ ... } {... ... ... ... }
{row_n_key} {... ... ... ... }
</tableData>
<tableData breakpoint="table_2_key">
{col_1_key col_2_key ... col_n_key }
{row_1_key} {col_1_data col_2_data ... col_n_data}
{row_2_key} {... ... ... ... }
{ ... } {... ... ... ... }
{row_n_key} {... ... ... ... }
</tableData>
...
<tableData breakpoint="table_n_key">
{col_1_key col_2_key ... col_n_key }
{row_1_key} {col_1_data col_2_data ... col_n_data}
{row_2_key} {... ... ... ... }
{ ... } {... ... ... ... }
{row_n_key} {... ... ... ... }
</tableData>
</table>

[Note the "breakpoint" attribute in the tableData element, above.]

Here's an example:

<table>
<independentVar lookup="row">fcs/row-value</independentVar>
<independentVar lookup="column">fcs/column-value</independentVar>
<independentVar lookup="table">fcs/table-value</independentVar>
<tableData breakPoint="-1.0">
-1.0 1.0
0.0 1.0000 2.0000
1.0 3.0000 4.0000
</tableData>
<tableData breakPoint="0.0000">
0.0 10.0
2.0 1.0000 2.0000
3.0 3.0000 4.0000
</tableData>
<tableData breakPoint="1.0">
0.0 10.0 20.0
2.0 1.0000 2.0000 3.0000
3.0 4.0000 5.0000 6.0000
10.0 7.0000 8.0000 9.0000
</tableData>
</table>

In addition to using a Table for something like a coefficient, where all the row and column elements are read in from a file, a Table could be created and populated completely within program code:

// First column is thi, second is neta (combustion efficiency)
Lookup_Combustion_Efficiency = new FGTable(12);
*Lookup_Combustion_Efficiency << 0.00 << 0.980;
*Lookup_Combustion_Efficiency << 0.90 << 0.980;
*Lookup_Combustion_Efficiency << 1.00 << 0.970;
*Lookup_Combustion_Efficiency << 1.05 << 0.950;
*Lookup_Combustion_Efficiency << 1.10 << 0.900;
*Lookup_Combustion_Efficiency << 1.15 << 0.850;
*Lookup_Combustion_Efficiency << 1.20 << 0.790;
*Lookup_Combustion_Efficiency << 1.30 << 0.700;
*Lookup_Combustion_Efficiency << 1.40 << 0.630;
*Lookup_Combustion_Efficiency << 1.50 << 0.570;
*Lookup_Combustion_Efficiency << 1.60 << 0.525;
*Lookup_Combustion_Efficiency << 2.00 << 0.345;
FGTable(const FGTable &table)
This is the very important copy constructor.
Definition FGTable.cpp:82

The first column in the table, above, is thi (the lookup index, or key). The second column is the output data - in this case, "neta" (the Greek letter referring to combustion efficiency). Later on, the table is used like this:

combustion_efficiency = Lookup_Combustion_Efficiency->GetValue(equivalence_ratio);
Author
Jon S. Berndt

Definition at line 233 of file FGTable.h.

Constructor & Destructor Documentation

◆ ~FGTable()

JSBSim::FGTable::~FGTable ( )

Destructor.

Definition at line 399 of file FGTable.cpp.

◆ FGTable() [1/4]

JSBSim::FGTable::FGTable ( const FGTable & table)

This is the very important copy constructor.

Parameters
tablea const reference to a table.

Definition at line 82 of file FGTable.cpp.

◆ FGTable() [2/4]

JSBSim::FGTable::FGTable ( FGPropertyManager * propMan,
Element * el,
const std::string & prefix = "" )

The constructor for a table.

Definition at line 126 of file FGTable.cpp.

◆ FGTable() [3/4]

JSBSim::FGTable::FGTable ( int NRows)

Definition at line 52 of file FGTable.cpp.

◆ FGTable() [4/4]

JSBSim::FGTable::FGTable ( int NRows,
int NCols )

Definition at line 67 of file FGTable.cpp.

Member Function Documentation

◆ GetElement()

double JSBSim::FGTable::GetElement ( int r,
int c ) const
inline

Definition at line 277 of file FGTable.h.

◆ GetName()

std::string JSBSim::FGTable::GetName ( void ) const
inlinevirtual

Implements JSBSim::FGParameter.

Definition at line 291 of file FGTable.h.

◆ GetNumRows()

unsigned int JSBSim::FGTable::GetNumRows ( ) const
inline

Definition at line 287 of file FGTable.h.

◆ GetValue() [1/4]

double JSBSim::FGTable::GetValue ( double key) const

Definition at line 453 of file FGTable.cpp.

◆ GetValue() [2/4]

double JSBSim::FGTable::GetValue ( double rowKey,
double colKey ) const

Definition at line 496 of file FGTable.cpp.

◆ GetValue() [3/4]

double JSBSim::FGTable::GetValue ( double rowKey,
double colKey,
double TableKey ) const

Definition at line 530 of file FGTable.cpp.

◆ GetValue() [4/4]

double JSBSim::FGTable::GetValue ( void ) const
virtual

Implements JSBSim::FGParameter.

Definition at line 422 of file FGTable.cpp.

◆ operator()()

double JSBSim::FGTable::operator() ( unsigned int r,
unsigned int c ) const
inline

Definition at line 279 of file FGTable.h.

◆ operator<<() [1/3]

FGTable & JSBSim::FGTable::operator<< ( const double n)

Definition at line 594 of file FGTable.cpp.

◆ operator<<() [2/3]

FGTable & JSBSim::FGTable::operator<< ( const int n)

Definition at line 608 of file FGTable.cpp.

◆ operator<<() [3/3]

void JSBSim::FGTable::operator<< ( std::istream & )

Read the table in.

Data in the config file should be in matrix format with the row independents as the first column and the column independents in the first row. The implication of this layout is that there should be no value in the upper left corner of the matrix e.g:

     0  10  20 30 ...
-5   1  2   3  4  ...
 ...
 

For multiple-table (i.e. 3D) data sets there is an additional number key in the table definition. For example:

 0.0
     0  10  20 30 ...
-5   1  2   3  4  ...
 ...
 

◆ Print()

void JSBSim::FGTable::Print ( void )

Definition at line 616 of file FGTable.cpp.

◆ SetColumnIndexProperty()

void JSBSim::FGTable::SetColumnIndexProperty ( FGPropertyNode * node)
inline

Definition at line 284 of file FGTable.h.

◆ SetRowIndexProperty()

void JSBSim::FGTable::SetRowIndexProperty ( FGPropertyNode * node)
inline

Definition at line 282 of file FGTable.h.


The documentation for this class was generated from the following files: