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FGVoicePlayer::PropertiesHandler Class Reference

#include <voiceplayer.hxx>

Inherits simgear::TiedPropertyList.

Public Member Functions

template<class T>
void tie (SGPropertyNode *node, const SGRawValue< T > &raw_value)
 
template<class T>
void tie (SGPropertyNode *node, const char *relative_path, const SGRawValue< T > &raw_value)
 
 PropertiesHandler ()
 
void unbind ()
 

Detailed Description

Definition at line 95 of file voiceplayer.hxx.

Constructor & Destructor Documentation

◆ PropertiesHandler()

FGVoicePlayer::PropertiesHandler::PropertiesHandler ( void )
inline

Definition at line 113 of file voiceplayer.hxx.

Member Function Documentation

◆ tie() [1/2]

template<class T>
void FGVoicePlayer::PropertiesHandler::tie ( SGPropertyNode * node,
const char * relative_path,
const SGRawValue< T > & raw_value )
inline

Definition at line 106 of file voiceplayer.hxx.

◆ tie() [2/2]

template<class T>
void FGVoicePlayer::PropertiesHandler::tie ( SGPropertyNode * node,
const SGRawValue< T > & raw_value )
inline

Definition at line 100 of file voiceplayer.hxx.

◆ unbind()

void FGVoicePlayer::PropertiesHandler::unbind ( )
inline

Definition at line 115 of file voiceplayer.hxx.


The documentation for this class was generated from the following file: