#include <voiceplayer.hxx>
Inherits simgear::TiedPropertyList.
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template<class T> |
void | tie (SGPropertyNode *node, const SGRawValue< T > &raw_value) |
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template<class T> |
void | tie (SGPropertyNode *node, const char *relative_path, const SGRawValue< T > &raw_value) |
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| PropertiesHandler () |
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void | unbind () |
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Definition at line 95 of file voiceplayer.hxx.
◆ PropertiesHandler()
FGVoicePlayer::PropertiesHandler::PropertiesHandler |
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void | | ) |
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inline |
◆ tie() [1/2]
template<class T>
void FGVoicePlayer::PropertiesHandler::tie |
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SGPropertyNode * | node, |
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const char * | relative_path, |
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const SGRawValue< T > & | raw_value ) |
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inline |
◆ tie() [2/2]
template<class T>
void FGVoicePlayer::PropertiesHandler::tie |
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SGPropertyNode * | node, |
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const SGRawValue< T > & | raw_value ) |
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inline |
◆ unbind()
void FGVoicePlayer::PropertiesHandler::unbind |
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inline |
The documentation for this class was generated from the following file: