#include <tilemgr.hxx>
Definition at line 43 of file tilemgr.hxx.
◆ FGTileMgr()
◆ ~FGTileMgr()
FGTileMgr::~FGTileMgr |
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◆ get_current_bucket()
const SGBucket & FGTileMgr::get_current_bucket |
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const |
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◆ init()
◆ isSceneryLoaded()
bool FGTileMgr::isSceneryLoaded |
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◆ materialLibChanged()
void FGTileMgr::materialLibChanged |
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◆ reinit()
void FGTileMgr::reinit |
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◆ schedule_scenery()
bool FGTileMgr::schedule_scenery |
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const SGGeod & | position, |
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double | range_m, |
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double | duration = 0.0 ) |
Schedules scenery for given position.
Load request remains valid for given duration (duration=0.0 => nothing is loaded). Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead. Returns true when all tiles for the given position are already loaded, false otherwise.
Definition at line 795 of file tilemgr.cxx.
◆ shutdown()
void FGTileMgr::shutdown |
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◆ update()
void FGTileMgr::update |
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double | dt | ) |
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◆ TileManagerListener
friend class TileManagerListener |
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friend |
The documentation for this class was generated from the following files: