#include <SchedFlight.hxx>
Definition at line 45 of file SchedFlight.hxx.
◆ FGScheduledFlight() [1/3]
FGScheduledFlight::FGScheduledFlight |
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◆ FGScheduledFlight() [2/3]
◆ FGScheduledFlight() [3/3]
FGScheduledFlight::FGScheduledFlight |
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const std::string & | cs, |
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const std::string & | fr, |
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const std::string & | depPrt, |
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const std::string & | arrPrt, |
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int | cruiseAlt, |
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const std::string & | deptime, |
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const std::string & | arrtime, |
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const std::string & | rep, |
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const std::string & | reqAC ) |
◆ ~FGScheduledFlight()
FGScheduledFlight::~FGScheduledFlight |
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◆ adjustTime()
void FGScheduledFlight::adjustTime |
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time_t | now | ) |
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//FIXME Doesn't have to be an iteration / when sitting at departure why adjust based on arrival
Definition at line 235 of file SchedFlight.cxx.
◆ compareScheduledFlights()
◆ getArrivalAirport()
FGAirport * FGScheduledFlight::getArrivalAirport |
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◆ getArrivalTime()
time_t FGScheduledFlight::getArrivalTime |
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◆ getCallSign()
const std::string & FGScheduledFlight::getCallSign |
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◆ getCruiseAlt()
int FGScheduledFlight::getCruiseAlt |
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◆ getDepartureAirport()
FGAirport * FGScheduledFlight::getDepartureAirport |
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◆ getDepartureTime()
time_t FGScheduledFlight::getDepartureTime |
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◆ getFlightRules()
const std::string & FGScheduledFlight::getFlightRules |
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◆ getRequirement()
const std::string & FGScheduledFlight::getRequirement |
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◆ initializeAirports()
bool FGScheduledFlight::initializeAirports |
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◆ isAvailable()
bool FGScheduledFlight::isAvailable |
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◆ lock()
void FGScheduledFlight::lock |
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◆ operator<()
◆ processTimeString()
time_t FGScheduledFlight::processTimeString |
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const std::string & | time | ) |
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◆ release()
void FGScheduledFlight::release |
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◆ setArrivalAirport()
void FGScheduledFlight::setArrivalAirport |
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const std::string & | port | ) |
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◆ setCallSign()
void FGScheduledFlight::setCallSign |
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const std::string & | val | ) |
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◆ setDepartureAirport()
void FGScheduledFlight::setDepartureAirport |
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const std::string & | port | ) |
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◆ setFlightRules()
void FGScheduledFlight::setFlightRules |
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const std::string & | val | ) |
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◆ update()
void FGScheduledFlight::update |
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The documentation for this class was generated from the following files: