#include <multiplaymgr.hxx>
Inherits SGSubsystem.
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union | MsgBuf |
| The buffer that holds a multi-player message, suitably aligned. More...
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Definition at line 40 of file multiplaymgr.hxx.
◆ FGMultiplayMgr()
FGMultiplayMgr::FGMultiplayMgr |
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◆ ~FGMultiplayMgr()
FGMultiplayMgr::~FGMultiplayMgr |
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◆ ClearMotion()
void FGMultiplayMgr::ClearMotion |
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◆ getCPDLC()
◆ getMultiplayer()
FGAIMultiplayer * FGMultiplayMgr::getMultiplayer |
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const std::string & | callsign | ) |
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◆ init()
void FGMultiplayMgr::init |
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void | | ) |
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override |
◆ popMessageHistory()
std::shared_ptr< std::vector< char > > FGMultiplayMgr::popMessageHistory |
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◆ pushMessageHistory()
void FGMultiplayMgr::pushMessageHistory |
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std::shared_ptr< std::vector< char > > | message | ) |
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◆ reinit()
void FGMultiplayMgr::reinit |
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◆ SendTextMessage()
void FGMultiplayMgr::SendTextMessage |
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const std::string & | sMsgText | ) |
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◆ shutdown()
void FGMultiplayMgr::shutdown |
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void | | ) |
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◆ staticSubsystemClassId()
static const char * FGMultiplayMgr::staticSubsystemClassId |
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inlinestatic |
◆ update()
void FGMultiplayMgr::update |
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double | dt | ) |
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◆ MPPropertyListener
The documentation for this class was generated from the following files: