FlightGear next
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Generator for FlightGear model sound effects. More...
#include <fg_fx.hxx>
Inherits SGSampleGroup.
Public Member Functions | |
FGFX (const std::string &refname, SGPropertyNode *props=0) | |
virtual | ~FGFX () |
void | init () |
void | reinit () |
void | update (double dt) override |
void | unbind () |
Generator for FlightGear model sound effects.
This module uses a FGSampleGroup class to generate sound effects based on current flight conditions. The sound manager must be initialized before this object is.
This module will load and play a set of sound effects defined in an xml file and tie them to various property states.
FGFX::FGFX | ( | const std::string & | refname, |
SGPropertyNode * | props = 0 ) |