#include <cstring>
#include <simgear/compiler.h>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/animation.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/view.hxx>
#include <Scenery/scenery.hxx>
#include <Sound/fg_fx.hxx>
#include <GUI/Highlight.hxx>
#include "acmodel.hxx"
Go to the source code of this file.
◆ fgLoad3DModel()
static osg::Node * fgLoad3DModel |
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const SGPath & | path, |
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SGPropertyNode * | prop_root ) |
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static |
◆ registrantFGAircraftModel()
SGSubsystemMgr::Registrant< FGAircraftModel > registrantFGAircraftModel |
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SGSubsystemMgr::DISPLAY | | ) |
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