#include <config.h>
#include <algorithm>
#include <cstdio>
#include <random>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osg/Shape>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/timing/sg_time.hxx>
#include <Scenery/scenery.hxx>
#include "trafficcontrol.hxx"
#include "atc_mgr.hxx"
#include <AIModel/AIAircraft.hxx>
#include <AIModel/AIFlightPlan.hxx>
#include <AIModel/performancedata.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <Airports/groundnetwork.hxx>
#include <Airports/dynamics.hxx>
#include <Airports/airport.hxx>
#include <Radio/radio.hxx>
#include <signal.h>
#include <ATC/ATCController.hxx>
#include <ATC/StartupController.hxx>
Go to the source code of this file.
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static void | WorldCoordinate (osg::Matrix &obj_pos, double lat, double lon, double elev, double hdg, double slope) |
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◆ WorldCoordinate()
static void WorldCoordinate |
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osg::Matrix & | obj_pos, |
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double | lat, |
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double | lon, |
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double | elev, |
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double | hdg, |
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double | slope ) |
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