#include "Highlight.hxx"
#include "simgear/misc/strutils.hxx"
#include <Model/acmodel.hxx>
#include <Main/globals.hxx>
#include <FDM/fdm_shell.hxx>
#include <FDM/flight.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <osg/Material>
#include <osg/PolygonMode>
#include <osg/PolygonOffset>
#include <osg/Texture2D>
#include <algorithm>
#include <map>
#include <string>
#include <iterator>
Go to the source code of this file.
◆ canonical()
static std::string canonical |
( |
const std::string | property | ) |
|
|
static |
◆ operator<()
◆ registrantHighlight()
SGSubsystemMgr::Registrant< Highlight > registrantHighlight |
( |
SGSubsystemMgr::INIT | | ) |
|
◆ s_getMenuName()
static std::string s_getMenuName |
( |
SGPropertyNode * | node | ) |
|
|
static |
◆ info_empty
◆ s_dialog_to_menus
std::map<std::string, std::set<HighlightMenu> > s_dialog_to_menus |
|
static |
◆ s_dialog_to_properties
std::map<std::string, std::set<std::string> > s_dialog_to_properties |
|
static |
◆ s_fdm_initialised_listener
◆ s_keypress_to_properties
std::map<std::string, std::set<std::string> > s_keypress_to_properties |
|
static |
◆ s_menu_to_dialog
◆ s_menu_to_properties
std::map<HighlightMenu, std::set<std::string> > s_menu_to_properties |
|
static |
◆ s_node_highlighting
◆ s_node_to_properties
std::map<osg::ref_ptr<osg::Node>, std::set<std::string> > s_node_to_properties |
|
static |
◆ s_output_stats
bool s_output_stats = false |
|
static |
◆ s_prop_enabled
SGPropertyNode_ptr s_prop_enabled = nullptr |
|
static |
◆ s_property_from_properties
std::map<std::string, std::set<std::string> > s_property_from_properties |
|
static |
◆ s_property_to_info
◆ s_property_to_properties
std::map<std::string, std::set<std::string> > s_property_to_properties |
|
static |
◆ s_property_tree_items
◆ set_menu_empty
◆ set_string_empty
const std::set<std::string> set_string_empty |
|
static |