#include <GUI/FGNasalMenuBar.hxx>
#include <vector>
#include <simgear/misc/strutils.hxx>
#include <simgear/nasal/cppbind/Ghost.hxx>
#include <simgear/props/props.hxx>
#include <simgear/structure/SGBinding.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Scripting/NasalSys.hxx>
Go to the source code of this file.
◆ NasalMenuItemPtr
◆ NasalMenuPtr
◆ VisibilityMode
Enumerator |
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Visible | |
Hidden | |
AutoHide | |
HideIfOverlapsWindow | |
Definition at line 34 of file FGNasalMenuBar.cxx.
◆ f_itemAddCallback()
static naRef f_itemAddCallback |
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NasalMenuItem & | item, |
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const nasal::CallContext & | ctx ) |
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static |
◆ nameIsSeparator()
static bool nameIsSeparator |
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const std::string & | n | ) |
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static |