322 void Debug(
int from);
JSBSim::FGFDMExec * FDMExec
This class implements a 3 element column vector.
double GetActingLocationY(void) const
void SetTransformType(TransformType ii)
virtual const FGColumnVector3 & GetBodyForces(void)
const FGMatrix33 & Transform(void) const
double GetLocationZ(void) const
void SetLocationY(double y)
FGMassBalance * MassBalance
double GetLocationY(void) const
void SetLocationX(double x)
FGForce(const FGForce &force)
void SetLocation(const FGColumnVector3 &vv)
virtual ~FGForce()
Destructor.
void SetLocationZ(double z)
double GetBodyZForce(void) const
void UpdateCustomTransformMatrix(void)
double GetActingLocationX(void) const
const FGColumnVector3 & GetActingLocation(void) const
double GetPitch(void) const
double SetActingLocationY(double y)
double GetAnglesToBody(int axis) const
double SetActingLocationZ(double z)
double GetYaw(void) const
const FGColumnVector3 & GetLocation(void) const
FGForce(FGFDMExec *FDMExec)
Constructor.
const FGColumnVector3 & GetAnglesToBody(void) const
FGColumnVector3 vActingXYZn
void SetAnglesToBody(const FGColumnVector3 &vv)
void SetAnglesToBody(double broll, double bpitch, double byaw)
double SetActingLocationX(double x)
void SetActingLocation(double x, double y, double z)
Acting point of application.
double GetLocationX(void) const
double GetBodyYForce(void) const
void SetLocation(double x, double y, double z)
TransformType GetTransformType(void) const
const FGColumnVector3 & GetMoments(void) const
double GetBodyXForce(void) const
void SetPitch(double pitch)
double GetActingLocationZ(void) const
void SetActingLocation(const FGColumnVector3 &vv)
FGJSBBase()
Constructor for FGJSBBase.
Models weight, balance and moment of inertia information.
Handles matrix math operations.