#include <algorithm>
#include <cstring>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/sg_inlines.h>
#include <simgear/structure/SGBinding.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/structure/exception.hxx>
#include <Add-ons/AddonManager.hxx>
#include <Airports/airport.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/sentryIntegration.hxx>
#include <Scripting/NasalSys.hxx>
#include "AIAircraft.hxx"
#include "AIBallistic.hxx"
#include "AICarrier.hxx"
#include "AIEscort.hxx"
#include "AIGroundVehicle.hxx"
#include "AIManager.hxx"
#include "AIMultiplayer.hxx"
#include "AIShip.hxx"
#include "AIStatic.hxx"
#include "AIStorm.hxx"
#include "AITanker.hxx"
#include "AIThermal.hxx"
#include "AIWingman.hxx"
Go to the source code of this file.
◆ registrantFGAIManager()
SGSubsystemMgr::Registrant< FGAIManager > registrantFGAIManager |
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SGSubsystemMgr::POST_FDM | , |
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{{"nasal", SGSubsystemMgr::Dependency::HARD}} | ) |
◆ static_haveRegisteredScenarios
bool static_haveRegisteredScenarios = false |
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static |