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soundgenerator.cxx
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1// soundgenerator.cxx -- simple sound generation
2//
3// Written by Curtis Olson, started March 2001.
4//
5// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
6//
7// This program is free software; you can redistribute it and/or
8// modify it under the terms of the GNU General Public License as
9// published by the Free Software Foundation; either version 2 of the
10// License, or (at your option) any later version.
11//
12// This program is distributed in the hope that it will be useful, but
13// WITHOUT ANY WARRANTY; without even the implied warranty of
14// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15// General Public License for more details.
16//
17// You should have received a copy of the GNU General Public License
18// along with this program; if not, write to the Free Software
19// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20//
21
22#include "soundgenerator.hxx"
23#include <simgear/constants.h>
24
28
29// Make a tone of specified freq and total_len with trans_len ramp in
30// and out and only the first len bytes with sound, the rest with
31// silence
32void FGSoundGenerator::make_tone( unsigned char *buf, int freq,
33 int len, int total_len, int trans_len )
34{
35 int i, j;
36
37 for ( i = 0; i < trans_len; ++i ) {
38 float level = ( sin( (double) i * SGD_2PI / (BYTES_PER_SECOND / freq) ) )
39 * ((double)i / trans_len) / 2.0 + 0.5;
40
41 /* Convert to unsigned byte */
42 buf[ i ] = (unsigned char) ( level * 255.0 ) ;
43 }
44
45 for ( i = trans_len; i < len - trans_len; ++i ) {
46 float level = ( sin( (double) i * SGD_2PI / (BYTES_PER_SECOND / freq) ) )
47 / 2.0 + 0.5;
48
49 /* Convert to unsigned byte */
50 buf[ i ] = (unsigned char) ( level * 255.0 ) ;
51 }
52 j = trans_len;
53 for ( i = len - trans_len; i < len; ++i ) {
54 float level = ( sin( (double) i * SGD_2PI / (BYTES_PER_SECOND / freq) ) )
55 * ((double)j / trans_len) / 2.0 + 0.5;
56 --j;
57
58 /* Convert to unsigned byte */
59 buf[ i ] = (unsigned char) ( level * 255.0 ) ;
60 }
61 for ( i = len; i < total_len; ++i ) {
62 buf[ i ] = (unsigned char) ( 0.5 * 255.0 ) ;
63 }
64}
#define i(x)
static void make_tone(unsigned char *buf, int freq, int len, int total_len, int trans_len)
Make a tone of specified freq and total_len with trans_len ramp in and out and only the first len byt...
static const int BYTES_PER_SECOND
virtual ~FGSoundGenerator()