34 mNodes.push_back(
new SimpleNode(aPos, aClose, aLoop, aPaintCode, aLightCode));
39 mNodes.push_back(
new BezierNode(aPos, aCtrlPt, aClose, aLoop, aPaintCode, aLightCode));
FGPavement(PositionedID aGuid, const std::string &aIdent, const SGGeod &aPos)
void addNode(const SGGeod &aPos, bool aClose=false, bool aLoop=false, int paintCode=0, int lightCode=0)
void addBezierNode(const SGGeod &aPos, const SGGeod &aCtrlPt, bool aClose=false, bool aLoop=false, int paintCode=0, int lightCode=0)
FGPositioned(PositionedID aGuid, Type ty, const std::string &aIdent, const SGGeod &aPos)