22#include <simgear/canvas/CanvasMgr.hxx>
23#include <simgear/props/PropertyBasedMgr.hxx>
void handleModelReinit(SGPropertyNode *)
unsigned int getCanvasTexId(const simgear::canvas::CanvasPtr &canvas) const
Get OpenGL texture name for given canvas.
virtual ~CanvasMgr()=default
static const char * staticSubsystemClassId()
SGPropertyChangeCallback< CanvasMgr > _cb_model_reinit