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PropEngine.cpp
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1#include "Math.hpp"
2#include "Propeller.hpp"
3#include "Engine.hpp"
4#include "PropEngine.hpp"
5namespace yasim {
6
7PropEngine::PropEngine(Propeller* prop, Engine* eng, float moment)
8{
9 // Start off at 500rpm, because the start code doesn't exist yet
10 _omega = 52.3f;
11 _dir[0] = 1; _dir[1] = 0; _dir[2] = 0;
12
13 _variable = false;
14 _gearRatio = 1;
15
16 _prop = prop;
17 _eng = eng;
18 _moment = moment;
19 _fuel = true;
20 _contra = false;
21}
22
23PropEngine::~PropEngine()
24{
25 delete _prop;
26 delete _eng;
27}
28
29void PropEngine::setMagnetos(int pos)
30{
31 _magnetos = pos;
32}
33
34void PropEngine::setAdvance(float advance)
35{
36 _advance = Math::clamp(advance, 0, 1);
37}
38
39void PropEngine::setPropPitch(float proppitch)
40{
41 // update Propeller property
42 _prop->setPropPitch(proppitch);
43}
44
45void PropEngine::setPropFeather(int state)
46{
47 // toggle prop feathering on/off
48 _prop->setPropFeather(state);
49}
50
51void PropEngine::setVariableProp(float min, float max)
52{
53 _variable = true;
54 _minOmega = min;
55 _maxOmega = max;
56}
57
58bool PropEngine::isRunning()
59{
60 return _eng->isRunning();
61}
62
63bool PropEngine::isCranking()
64{
65 return _eng->isCranking();
66}
67
68float PropEngine::getOmega()
69{
70 return _omega;
71}
72
73void PropEngine::setOmega (float omega)
74{
75 _omega = omega;
76}
77
78void PropEngine::getThrust(float* out)
79{
80 int i;
81 for(i=0; i<3; i++) out[i] = _thrust[i];
82}
83
84void PropEngine::getTorque(float* out)
85{
86 int i;
87 for(i=0; i<3; i++) out[i] = _torque[i];
88}
89
90void PropEngine::getGyro(float* out)
91{
92 int i;
93 for(i=0; i<3; i++) out[i] = _gyro[i];
94}
95
96float PropEngine::getFuelFlow()
97{
98 return _fuelFlow;
99}
100
101void PropEngine::stabilize()
102{
103 float speed = -Math::dot3(_wind, _dir);
104 _eng->setThrottle(_throttle);
105 _eng->setMixture(_mixture);
106
107 _eng->setStarter(false);
108 _eng->setMagnetos(3);
109
110 bool running_state = _eng->isRunning();
111 _eng->setRunning(true);
112
113 if(_variable) {
114 _omega = _minOmega + _advance * (_maxOmega - _minOmega);
115 _prop->modPitch(1e6); // Start at maximum pitch and move down
116 } else {
117 _omega = 52;
118 }
119
120 bool goingUp = false;
121 float step = 10;
122
123 // If we cannot manage this in 100 iterations, give up.
124 for (int n = 0; n < 100; n++) {
125 float ptau, thrust;
126 _prop->calc(_atmo.getDensity(), speed, _omega * _gearRatio, &thrust, &ptau);
127 _eng->calc(_atmo.getPressure(), _atmo.getTemperature(), _omega);
128 _eng->stabilize();
129
130 // Do it again -- the turbo sets the target MP in the first
131 // run, stabilize sets the current to the target, then we need
132 // to run again to get the correct output torque. Clumsy, but
133 // it works without side effects (other than solver
134 // performance). In the future, the Engine objects should
135 // store state to allow them to do the work themselves.
136 _eng->calc(_atmo.getPressure(), _atmo.getTemperature(), _omega);
137
138 // Compute torque as seen by the engine's end of the gearbox.
139 // The propeller will be moving more slowly (for gear ratios
140 // less than one), so it's torque will be higher than the
141 // engine's, so multiply by _gearRatio to get the engine-side
142 // value.
143 ptau *= _gearRatio;
144 float etau = _eng->getTorque();
145 float tdiff = etau - ptau;
146
147 Math::mul3(thrust, _dir, _thrust);
148
149 if(Math::abs(tdiff/(_moment * _gearRatio)) < 0.1)
150 break;
151
152 if(tdiff > 0) {
153 if(!goingUp) step *= 0.5f;
154 goingUp = true;
155 if(!_variable) _omega += step;
156 else _prop->modPitch(1+(step*0.005f));
157 } else {
158 if(goingUp) step *= 0.5f;
159 goingUp = false;
160 if(!_variable) _omega -= step;
161 else _prop->modPitch(1-(step*0.005f));
162 }
163 }
164
165 // ...and back off
166 _eng->setRunning(running_state);
167}
168
169void PropEngine::init()
170{
171 _omega = 0.01f;
172 _eng->setStarter(false);
173 _eng->setMagnetos(0);
174}
175
176void PropEngine::integrate(float dt)
177{
178 float speed = -Math::dot3(_wind, _dir);
179
180 float propTorque, engTorque, thrust;
181
182 _eng->setThrottle(_throttle);
183 _eng->setStarter(_starter);
184 _eng->setMagnetos(_magnetos);
185 _eng->setMixture(_mixture);
186 _eng->setFuelState(_fuel);
187
188 _prop->calc(_atmo.getDensity(), speed, _omega * _gearRatio, &thrust, &propTorque);
189 if(_omega == 0.0)
190 _omega = 0.001; // hack to get around reports of NaNs somewhere...
191 propTorque *= _gearRatio;
192 _eng->calc(_atmo.getPressure(), _atmo.getTemperature(), _omega);
193 _eng->integrate(dt);
194 engTorque = _eng->getTorque();
195 _fuelFlow = _eng->getFuelFlow();
196
197 // Turn the thrust into a vector and save it
198 Math::mul3(thrust, _dir, _thrust);
199
200 // We do our "RPM" computations on the engine's side of the
201 // world, so modify the moment value accordingly.
202 float momt = _moment * _gearRatio;
203
204 // Euler-integrate the RPM. This doesn't need the full-on
205 // Runge-Kutta stuff.
206 float rotacc = (engTorque-propTorque)/Math::abs(momt);
207 _omega += dt * rotacc;
208 if (_omega < 0)
209 _omega = 0 - _omega; // don't allow negative RPM
210 // FIXME: introduce proper windmilling
211
212 // Store the total angular momentum into _gyro, unless the
213 // propeller is a counter-rotating pair (which has zero net
214 // angular momentum, even though it *does* have an MoI for
215 // acceleration purposes).
216 Math::mul3(_contra ? 0 : _omega*momt, _dir, _gyro);
217
218 // Accumulate the engine torque, it acts on the body as a whole.
219 // (Note: engine torque, not propeller torque. They can be
220 // different, but the difference goes to accelerating the
221 // rotation. It is the engine torque that is felt at the shaft
222 // and works on the body.) (Note 2: contra-rotating propellers do
223 // not exert net torque on the aircraft).
224 float tau = _moment < 0 ? engTorque : -engTorque;
225 Math::mul3(_contra ? 0 : tau, _dir, _torque);
226
227 // Iterate the propeller governor, if we have one. Since engine
228 // torque is basically constant with RPM, we want to make the
229 // propeller torque at the target RPM equal to the engine by
230 // varying the pitch. Assume the the torque goes as the square of
231 // the RPM (roughly correct) and compute a "target" torque for the
232 // _current_ RPM. Seek to that. This is sort of a continuous
233 // Newton-Raphson, basically.
234 if(_variable) {
235 float targetPropSpd = _minOmega + _advance*(_maxOmega-_minOmega);
236 float targetOmega = targetPropSpd / _gearRatio; // -> "engine omega"
237 float ratio2 = (_omega*_omega)/(targetOmega*targetOmega);
238 float targetTorque = engTorque * ratio2;
239
240 float mod = propTorque < targetTorque ? 1.04f : (1.0f/1.04f);
241
242 // Convert to an acceleration here, so that big propellers
243 // don't seek faster than small ones.
244 float diff = Math::abs((propTorque - targetTorque) / momt);
245 if(diff < 10) mod = 1 + (mod-1)*(0.1f*diff);
246
247 _prop->modPitch(mod);
248 }
249}
250
251}; // namespace yasim
#define min(X, Y)
#define i(x)